5E Why Not? A Variant Captain Fighter

Garthanos

Arcadian Knight
May seem like a distinction without a difference, but I'd phrase it as taking a certain reaction, like an AoO, "without expending your reaction" once/extra attack you're entitled to - use your reaction for something else, it's gone, and you can't take anymore AoOs, even if you "have some left."
Would tend to keep the lid on things.
Sentinel is still very badassed with that how about you may trade out an extra attack for an extra AoO without expending your reaction this allows more attacks of opportunity but the sentinel is then trading for the benefits of extra AoO (stopping more than one trying to swarm by hurray) ... when it comes up.
 

Garthanos

Arcadian Knight
Since Attacks of Opportunity are special I guess that means
A warlord if the above were in place then granting an ally an attack could sometimes be more specifically an "attack of opportunity." This would allow synergy with the Sentinel.
 
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Garthanos

Arcadian Knight
Battle Ready was one of my earliest thoughts I think this discussion of opportunity attacks has perhaps made it more significant.

Battle Ready
You do not necessarily react to battle you plan and predict it you are constantly aware of the possibility of combat and open to attacking adversaries.
  • You may use Int/Wis (or Cha for some builds) in place of Dexterity for initiative checks - possible upgrade to apply proficiency
  • When Attacks of Opportunity arise you may perform one
    (per round) without using a reaction. This ability begins at level 5 - possible upgrade increase number associated with extra attacks.
 
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doctorbadwolf

Heretic of The Seventh Circle
It is possible to compose things which may enable some defenderisms, but look at what 5e provided, protection fighting style (use of which is effectively in conflict with opportunity attacks instead of adding to them and in conflict with the sentinel feat (Note how even sentinel in 5e is only going to slow 1 enemy.) and yes the cavalier which does explicitly make exceptions to override reaction limits is largely about extending reactions and opportunity attacks. 5e very much recognizes that the mechanism for defender tends to be reactions.

Arguably being a warlord is about letting allies do their thing more often and usually on the warlords turn now picture every warlord power with an ally must spend their reaction to take advantage of this its a royal nerf bat (you should not be monopolizing your allies actions you are spending you own not theirs)
The defender doesn’t need to do a bunch of individual things off turn. It needs to keep enemies away from squishy allies, and punish them for attacking the defender’s allies, while focusing enemy aggro on themselves.

All of which can absolutely be done without breaking the 5e action economy.
 

Garthanos

Arcadian Knight
The defender doesn’t need to do a bunch of individual things off turn. It needs to keep enemies away from squishy allies, and punish them for attacking the defender’s allies .
And the method they use generally speaking and in actual evidence within even 5e is retaliatory attacks which often carry slowing or stopping effect. That is how it is being done currently by fighter types and how it was done by fighter types in 4e too actually.

The 5e one however is far more hamstrung by a reaction limit than the 4e one.
 

Garthanos

Arcadian Knight
Also breaking? how is it broken ie dysfunctional if they get more potential reactions? Especially if you are trading an extra attack out for an opportunity attack which is barely a fair trade unless your AoO are somehow enhanced.
 

doctorbadwolf

Heretic of The Seventh Circle
And the method they use generally speaking and in actual evidence within even 5e is retaliatory attacks which often carry slowing or stopping effect. That is how it is being done currently by fighter types and how it was done by fighter types in 4e too actually.

The 5e one however is far more hamstrung by a reaction limit than the 4e one.
Except that isn’t necessary, it’s just the case so far. Quite easy to change, as I’ve already shown.
 

Garthanos

Arcadian Knight
Except that isn’t necessary, it’s just the case so far. Quite easy to change, as I’ve already shown.
That is a stylistic difference in some ways i want to fix potentially multiple existing things to better let them serve their obvious goals, with something which seems like a natural thing ie someone being able to act in attack more can react in attack more. 'for me this is a plausibility issue even'

Here is a neat article that breaks down the poverty of the protection fighting style

Though I am picturing your aura effect cooler for actually a swordmage with an explosive shield :p. I do want my defending swordmage to be supported. Letting the fighter do it his way and other defenders do some interesting other methods.
 
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Garthanos

Arcadian Knight
Idea
Maneuvers are often self only on the battlemaster fighter to make him a better team player from the ground up adjust maneuvers to be you or an adjacent ally.

One can write riposte to use opportunity attacks to better integrate with Sentinel for the win. In effect Riposte now defines a new condition one gains an opportunity attack. One might use the meta maneuvers straining or risking an opportunity attack to do this even if you don't have any superiority die available during another creatures turn.

Riposte becomes when a creature misses you or an adjacent ally with a melee attack, you can use your reaction and expend one superiority die to make an opportunity attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Enhanced form (costing one more CS): doesnt cost a reaction
 
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Garthanos

Arcadian Knight
Manuever: Sweeping Attack. Requires a two handed or versatile melee weapon? Attack all enemies within 5ft of you. Deal superiority die plus strength or Dex mod to each?
I just noticed how really really poor the default sweeping attack is... sheesh why on earth would someone spend a die on the original i put a like on this one (would a martial artist subclass get to treat two light weapons as two hander I am not sure about putting weapon restrictions in of that sort a whirling dervish type attack is exactly two weapons doing something like this)
 

Garthanos

Arcadian Knight
Compare trip to distracting strike... I mean sheesh unless your only attacking ally is seriously going to be 1 ranged combatant why ever would you consider it?

I am up for situationally valuable maneuvers but you really need to know a lot more to justify things at all like that never mind its not justified.

Perhaps distracting strike needs to be against an adjacent enemy and affect ranged attacks against them (you take the attention all on yourself leaving the enemy open to attacks which are from outside of its immediate focus) ... hence all ranged attacks are at advantage against them. A distracted enemy would also have disadvantage on reactions / opportunity attacks against anyone but the one who distracted them until there turn.
 
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Garthanos

Arcadian Knight
Idea
One can write riposte to use opportunity attacks to better integrate with Sentinel for the win. In effect Riposte now defines a new condition one gains an opportunity attack. One might use the meta maneuvers straining or risking an opportunity attack to do this even if you don't have any superiority die available during another creatures turn.

Riposte becomes when a creature misses you or an adjacent ally with a melee attack, you can use your reaction and expend one superiority die to make an opportunity attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

Enhanced form (costing one more CS): doesnt cost a reaction
Basically the default riposte is a striker maneuver edited to the above it works for both defender and striker mindsets.
 
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Garthanos

Arcadian Knight
The berserk option brought up earlier if written as a maneuver with only the forgo an attack cost (rather than the scan for openings go between) is rather a format for maneuvers that could be used by the Champion without giving them an extra resource to track.
 

Garthanos

Arcadian Knight
There are elements not in it but a lot that are some I think are marked.

All fighters have maneuvers (however limited by subtype)

It introduces maneuvers which forgo an attack built in and so could be used by a Champion. (though only some are earmarked for that). They also have using superiority as a boost option.

However because it doesn't have meta-maneuvers there is no Bravura concept of triggering an opportunity attack or Straining ie self damage as a alternate costs.

It doesn't have a trip maneuver. this seemed an alternative to changing other maneuvers like distracting strike (which I think needs to remain melee - more later) and other effects to be more multi-affecting of allies as a default (I definitely I prefer fixing others to balance if one is changing this much). AND I think if the idea is to better enable Warlords and the like wherever reasonable we want multi-affecting things instead of restrained ones.

The tactician subtype then has more maneuvers known than the default.
 

Garthanos

Arcadian Knight
Distracting Ruse
Expend one superiority die to distract a creature within your reach, giving you and your adjacent allies advantage on subsequent attacks till the creatures turn. The target must make a Wisdom saving throw made at a penalty of your CS die. If it fails the save its attention was captured and focused on something outside of its immediate area. Subsequent attacks creatures within melee reach gain advantage til the beginning of its turn. It also loses its its reaction.

Comparison to trip doesn't involve impairing movement to recover or penalize ranged attacks. It does not add a Superiority Die to the damage of an attack I am not sure about the moving that to making it more certain it will work. I allow it remove the target reaction so this can enable escapes and similar things

Note the above supports a lazy lord who may use distraction to aid allies. (and perhaps no attack)

Trip looks simpler but really is not.

Trip Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Heros are awesome bonus : I am adjusting Trip so that as you level up each 5 levels your maximum trip size rank goes up one.
 
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Garthanos

Arcadian Knight
AFAIC, it's not about that, at all, because we're starting with Fighter. ;P
I think there are things that are not obvious ... ie elements of the Warlord like Bravura maneuvering collapsing into the core Fighter or into the Battlemaster. Some Battlemaster Maneuvers changing to be possible without attacks. And that one kicker of enabling of allies to spend HD in mid fight. The meta maneuvers I find empowering - they give us at-will maneuvers including at-will inspiration. Ways of integrating mental attributes into the fighters tool kit and so on. Ways of adding Berserker options.... Plans include transfering maneuvers to others like enabling the berserk option in allies. I don't know how far we can take it but seems an interesting experiment if BM maneuvers can be rebalanced and rejiggered satisfyingly.
 
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Garthanos

Arcadian Knight
The champion could use meta maneuvers bravura and straining to gain an extra attack this round instead of a superiority die.
 
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Garthanos

Arcadian Knight
Though I am picturing your aura effect cooler for actually a swordmage with an explosive shield :p. I do want my defending swordmage to be supported. Letting the fighter do it his way and other defenders do some interesting other methods.
That slowing effect in a swordmage might be an apparent increase in weight or is that a druid one.

Slowing might be an effect of the legs quivering when the Druid bear roars at them. Might do some only works if not immune ot fear or other delimiter.

@doctorbadwolf
 
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doctorbadwolf

Heretic of The Seventh Circle
That slowing effect in a swordmage might be an apparent increase in weight or is that a druid one.

Slowing might be an effect of the legs quivering when the Druid bear roars at them. Might do some only works if not immune ot fear or other delimiter.

@doctorbadwolf
Too many plates spinning at the moment, Garth. That does sounds cool, though.
 

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