Jack Daniel
Legend
The sci-fi has got a flaw or weak points, it gets old badly. New generations miss current technology we can't seen in the old titles, for example the new materials, the 3D-printers or the flat-screens. Even Game-Masters notice fantasy is easier to be controlled or directed.
Other challenge for designers is to try a sci-fi RPG enoughly compatible with D&D and that is too difficult.
Sci-fi RPGs are inherently as difficult to manage as epic-level fantasy RPGs, because advanced technology puts capabilities into the hands of the player characters from day 1 that are usually gated behind high-level spells and rare artifacts in fantasy games. Got a bazooka or a plasma canon in your weapons locker? No need to wait for 5th level to throw fireballs and lightning bolts, and you're certainly not limited to one or two per day. If your star-cruiser is equipped with a transporter, your starting sci-fi PCs can teleport without error with impunity. Fantasy gets to start from a place where the heroes are mundane and limited, and they grow into the fantastic via Campbellian hero's journey. Sci-fi often starts with the heroes already capable of mass destruction or scry-teleport-assassinate or practically anything else.
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