ZappoHisbane
First Post
In general I like the CdG rules as they stand. I've had a party or two ambushed in the night (either there was no watch, or the watch was ineffective), and CdGs have never killed a PC. All it takes is one person to make their listen check or something, and you still have a tense situation that isn't a TPK because the wiz forgot to cast Alarm.
I think that perhaps the only thing I'd change is making it take 1 round, as opposed to a full-round action. That way any allies of the target have a full initiative round to realize what's happening and do something about it, and it gives the target itself one more chance to wake up or make their save against hold person (don't forget that 3.5 requires a save each round). If blows get landed on the attacker, a concentration check would be in order. Pretty much just like casting a summoning spell (or sleep for that matter).
I think that perhaps the only thing I'd change is making it take 1 round, as opposed to a full-round action. That way any allies of the target have a full initiative round to realize what's happening and do something about it, and it gives the target itself one more chance to wake up or make their save against hold person (don't forget that 3.5 requires a save each round). If blows get landed on the attacker, a concentration check would be in order. Pretty much just like casting a summoning spell (or sleep for that matter).