sidonunspa
First Post
I was going to post something but realized, like politics.. there's no point to it
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Mr. Dragons:
How would you respond to this Warlock/Paladin/Sorcerer build "rationale":
This is my story:
I am dwarf that has connected with the spirit of Bahumut. In exchange for my devotion to him he grants me powers, as I am not truly a priest, my powers manifest as a dragon's would. I don't "cast" spells I gain a breath weapon. For example, I don't cast Burning Hands, I breathe it (exact same mechanics, just looks different). When I fly, I grow wings.
As I gain in power, Bahumut gives me the ability to channel his strength (Divine Smite).
Later on my breath weapon become more flexible (Sorcerer spells) and can do different things (you, know just like him) or I can choose to channel the breath weapon into my attacks charging them with the power of the Great Dragon.
Would you still rather me a straight Paladin after that discussion?
Would you say, play a human Paladin, take the magic iniatiate feats at 1st, 4th and 8th and you have just what you want?
OOC: In all seriousness, I am totally cool with this approach, as it is the sort of thing I tend to do all the time. Thing is, it won't work for every single situation. And, honestly, probably adds significantly more imbalance than actually using the multi-classing rules themselves.
-snippity snip-
I'm all for finding creative ways to build interesting characters, or modding the classes to help customize them for a game. But again - you seemed insistent that there could never be a build that is supported by multiclassing and that a character could desire for RP reasons. That just isn't the case.
Edited To Add: Look, my goal here isn't to force you to 'change your mind' and allow Multiclassing in your game. That's your call to make. There are plenty of reasons to make it - if a DM just doesn't want to deal with the possible character capabilities it could open up and how they could affect encounter balance, if a DM just wants to avoid giving PCs the temptation of trying to min/max their builds and backgrounds, etc. I mainly just wanted to try and get across that yes, there are builds and ideas that multiclassing is the best way to deal with, and that those builds can easily be rooted in RP and story as much - or more - than specific powers and features.
If you don't want to go down the multiclassing route, but are willing to work with a player to build them a new class archetype or other features that help them realize their character, then that can be all for the best. -snip-
-snip- That seemed to be how you were portraying anyone who wanted to multiclass, and I think it is a far, far cry from the reasons most players are interested in it.
Enjoying what your character can do is part of the game. That doesn't mean you need to allow it in your game, sure. But I think it is important to understand why players might want such things, without just dismissing it as them wanting to break the system.
Many of the NO-MC comments I've seen thus far have a substantial 'anti-player' bias to them. Players are power-hungry madmen running amok in the DM's carefully planned story with their min-maxed, power-gaming monstrosities. Things would be so much more orderly if players just stayed in their lane with the reasonable class options provided in the PHB.
So I hope to kick off DMing a new 5e campaign shortly and am wondering why I should allow multiclassing?
From what I can tell, allowing MCing just encourages minmaxing, and that isnt something I want to promote in this campaign. Historically I'm a big minmaxer myself ... but I think I'm growing out of it.
If you want to play a fightery/arcane type.... play an Eldritch knight. Or an arcane trickster. Or a blade sorceror. Or a bard. Or a high elf fighter with arcane initiate.
Want a divine caster fighter: paladin or war cleric.
Why do I need MCing in my game at all? If I dont allow MCing, I cut down on a lot of potential minmaxing problems, like 1 level dips into war cleric for full plate & shield mages.
Is there any good reason why I should allow MCing?
Ok, I just need to try.
I started as sorcerer -from first level- but I went for a roguish character with some shades of thug, I was playful and conspiring, and unpredictable. I was very good at bluffing and improvising, but also took a liking for dualwielding a dagger and a sickle, and went out of the way to get a halberd and some proficiency with it -A weapon I always found very pretty and elegant-. From day 1 I was always over my head getting into constant danger, charging straight into melee. Whenever I found someone strong I always asked to spar with that person. Despite my chaotic neutral tendencies and being BFFs with the party halfling rogue I idolized the party paladin, who always turned me down when I asked him to spar with me.
Eventually things got bad, the paladin fell death in the frontline, I wished to recover his body to bury him, and I had to be dragged out of there by force because it wasn't possible. Then on the way back I lost my little pal on a horrible way and war erupted around us. Since I was helpless to help both of them I swore to not rest until peace and order were restored, and that I was going to behave and keep the quest of the paladin alive in me. All of this actual roleplay on the table. Now we go up a level and I decide that the best way to proceed is to start taking levels in paladin, to keep the quest alive and get to a point so I can start going into the frontline without needing rescue every five minutes. Not to rebuild as a full pally, because what I did with lights and sparks was very iconic to my character and couldn't just stop doing them, not to mention my pet talking raven, to multiclass into paladin, probably for keeps, but retaining what made my character iconic at the beginning. Would you allow Multiclassing for this? [MENTION=92511]steeldragons[/MENTION]?
Well...no. If I'm not having MC in the game, then you already know that..from level 1. Because you do some cool RP stuff is great! I'm sure there would be some in game consequences/benefits by this path the character is on...maybe some paladin feature-turned-feat available fo ryour pc to take after a few levels of consistent rp. But you're asking if I would say "Yeah, ok, start multiclassing everybody!" in the middle of a campaign. And that answer is No. I have no reason to believe I would do that.
Point is, it doesn't matter what I would do. It matters what your DM does...and obviously, they would let you MC...which you already know/knew before taking your character on this in-story cross-class journey. So you're already thinking of where to take your PC next as you level up.
I don't have that in my games.
As we've thoroughly established, I'm a terrible DM. No one would enjoy gaming with me so count your blessings and bring your DMs offerings of gratitude aplenty.
--Steel the Big Meaniest Dragons