Halivar
First Post
I dunnnoooow... having a +2 to Str AND Cha is not bad at all! With the PF smite evil, he has the same striking power as a Fighter with Str 18, with better saves to boot. Con boost is great. Not a damage dealer, but one hell of a tank.dwarf paladin is a mechanical no-no. -2 to your primary caster/ability stat, +2 to a fairly useless stat (wis). He had to sink a 17 into his cha just to get a 15 out of it. A paladin can live with a moderate cha if he upps Str and goes smite/power-attack or he can live with a mod Str if he goes high-cha caster/healer/smiter route, but in reality, he's average at both.
Now, the optimal pick is human with Cha bonus. So the dwarf paladin is by no means min-maxed, but there will not be any aspect of the game where he will not have an opportunity to shine. Especially if your party is full of jerks who make him check for poison traps (I would!).
With a +3/+3 Str/Dex, this guy is a potential beast with TWF. Obviously Weapon Focus is a must. Out the gate, you're only -3 behind each attack vs a greatsword fighter with 18 Str, with double the chance to crit at least once. I'd take rapiers or scimitars (not matching incurs added feat cost, but the Fighter will have more than enough to cover that), and focus on improving critical hits. You may whiff more often, but you also burst more often. I'd say this is balanced, and definitely not sub-optimal. Focus on light armor to take advantage of high Dex, and play the swashbuckler.TWF is a fairly weak mix for a fighter. He is going to have to sink all his bumps into dex (which makes heavy armor a bit of a waste) to get Greater TWF, and he's trading reliable damage of a two-handed weapon (greatsword for example) for -2 to hit and double the attacks, plus by not pairing weapons, he doesn't get double duty out of the weapon focus/specialization tree.
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