Ahnehnois
First Post
To someone who knows what the 8 pieces do but does not have an understanding of the strategy of play, chess is often a frustrating experience. I don't think that means that chess is broken, or that people who struggle with it are broken, simply that there is a bar for entry. Having a fulfilling tactical experience requires that you gain expertise, either through play or by reading or studying the game.Surely you can recognize a difference between knowing what the 8 chess pieces do and being a chess expert?
Given that D&D is a more sophisticated game, I don't see it as a problem that the bar for entry is higher.
I hope not. I had plenty of scratchy experiences as a beginning player and DM, and it didn't dissuade me, nor was it the fault of the game designers, nor did I think that it was at the time. I looked at my early D&D sessions as being like a beginning baskeball player clanking free throw after free throw off the rim, or a beginning writer tossing pages of garbage into the trash and struggling with writer's block.You might not, but I sure as heck do. And I hope that every game designer does, too.
I don't think growing pains can be legislated out of the hobby. I hope that the people who write it write it for experts, not beginners. If there's a demand for a beginner version of the game, it'll be filled (as it was with Pathfinder).