My biggest problem with Forge-speak (though not my only one by a long shot) is that I don't believe G/N/S is a useful way to understand role-playing games. I see nothing to suggest it accurately describes the desires ("agendas" if you like) of actual players. I don't think I have ever once seen anyone say, "I'm into Gamism. I have no interest in Narrative or Simulation." It's always "I'm 60% Gamist, 30% Narrativist, 10% Simulationist." And nobody can quite agree on what's what.
As far as I'm concerned, if a roleplaying game can't deliver tactical challenges, and a good story, and a sense of reality in the fictional world, that game is a failure. I have played in campaigns that succeeded on all three counts, so I know it's possible, though it depends heavily on the GM and the players. I do believe different players have different agendas, but they do not break down neatly into Gamists, Narrativists, and Simulationists.
For a take on the subject that's got actual research backing it up, this article has a lot of fascinating stuff. In particular, this:
As far as I'm concerned, if a roleplaying game can't deliver tactical challenges, and a good story, and a sense of reality in the fictional world, that game is a failure. I have played in campaigns that succeeded on all three counts, so I know it's possible, though it depends heavily on the GM and the players. I do believe different players have different agendas, but they do not break down neatly into Gamists, Narrativists, and Simulationists.
For a take on the subject that's got actual research backing it up, this article has a lot of fascinating stuff. In particular, this:
All of the people who indicated a strong interest in RPGs identified eight "core values" that they look for in the RPG experience. These 8 core values are more important than the segments; that is, if these 8 things aren't present in the play experience it won't matter if the game generally supports a given segment's interests - the players will find the experience dissatisfying. These 8 core values are:
- Strong Characters and Exciting Story
- Role Playing
- Complexity Increases over Time
- Requires Strategic Thinking
- Competitive
- Add on sets/New versions available
- Uses imagination
- Mentally challenging
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