Crothian said:The wonderious items would be way to long if they had all the different combinations of items and magic. That's why there are the create magical items guidelines so one can have a cloak of resitance and boots of charisma at the same time!!![]()
Tequila Sunrise said:I don't follow. Are you merely pointing out that variations of DMG items can be made? If so, then yes I realize this fact but there is that pesky 50% cost increase which is a pain in the ass until high levels.
You have eyes? I thought you were an ooze?Crothian said:They match my eyes.![]()
It was difficult, but he managed to find a way to NOT dissolve eyes, and he's now amassed quite a collection.glass said:You have eyes? I thought you were an ooze?![]()
Tequila Sunrise said:I don't follow. Are you merely pointing out that variations of DMG items can be made?
glass said:You have eyes? I thought you were an ooze?![]()
Tequila Sunrise said:Specifically with item magic items. Why can potions of above 3rd spell level not be brewed? Why craft wand AND craft staves, rather than 'craft charged item'? Why do certain common items exclude each other by both taking up the same item space? (Periapts of Wisdom are common for any divine caster, but take up the same space as Amulets of Natural Armor which is common for everybody. Cloaks of Charisma are standard for any Charisma-caster, but they conflict with Cloaks of Resistance which are standard for everybody.)
Do all of these rules exist simply because of tradition or are there balance issues that I'm not seeing?