garyh
First Post
What if the group - the entire group - wants to play a group of merchants and smiths, working out of a small town? Now all those things you claim are just "flavor" are important.
I would argue that such a campaign would be well outside the norm for most players, and that such a group would be better served by another system. In a broader gaming context, that's the reason there's an entire aisle of board games at the toy store, and not just Monopoly. Sometimes you want to play Clue instead.
Why can't the game support that, and the combat-heavy and "heroic" games that folk such as yourself enjoy? I don't see a reason for a system to cater specifically to one or the other. There's no reason the system shouldn't be able to support any style of play.
There's no way one game will ever support any and every style of play. There are countless campaigns out there, and expecting one system to fit all of them out of the box is unrealistic. The reason D&D focuses on "combat-heavy" and "heroic" is that... it's D&D. That's what it always has done, and always will do. The same reason Clue focuses on deducing the murderer and not charging rent for hotels. It's what the game's about.