rgard
Adventurer
Ebon Shar said:I don't think it is safe to finalize assumptions of design mentality. The arguments presented so far have basically boiled down to, "that's not my game anymore. Why must they change that?"
Well, the point of change is innovation. Without change, there can be no innovation. Perhaps the game will not substantially reflect prior editions, but why is that a bad thing?
I for one don't have a problem with innovation. As far as rpgs go, 3.X/OGL delivered the innovation I wanted. My players can adventure in the worlds of Star Wars, Greyhawk, the Forgotten Realms, Dark Sun, Stargate, Star Trek, CoC, Barsoom, Starship Troopers, Traveller, Everquest, the World of Warcraft, Wheel of Time, Elric, Blackmoor, Shannara, Thieves World, Grim Tales, D20 Modern, D20 Past, D20 Future, Conan and many others using the same basic game mechanics. And that is just a cursory glance at my book case of rpgs.
I'm confident there will be folks who continue to produce 3.X/OGL compatible stuff. I'll be buying their products. I'll continue to buy WotC's Dungeon Tiles as I don't think whatever they to with 4E will change that product line.
Innovation isn't bad, I have a bookcase full of innovation I want to game my way through.
4E's innovation isn't bad, it's just not for me at this time.
Thanks,
Rich