Thinking about it, for our lot at least, dropping Strength has not been an issue. We work with a Theatre of the Mind style of play, using various digital tools to mock up before & update maps on the fly.
Anyway, wondering why, reflecting on the sessions, I've noticed:
- there's a lot of physical interaction with the environment. For example, carrying folks, pushing/lifting/pulling things, climbing/vaulting.
- all of us exercise/lift heavy objects regularly and are painfully aware of how ...heavy.. stuff can be. As such, while we don't track encumbrance religiously, we certainly keep an eye on it. And when the Str 10 character offers to vault the chasm whilst clutching 50' of hempen rope with their two-man tent stuffed in their backpack, eyebrows are rapidly raised.
- on a specific personal note, I wonder how some players envision their Str 8 rogues moving through the city. Because there's only so far ducking and diving will get a cur (Acrobatics). Sooner or later, fences will need vaulting, railings a clambering and loot-a-hauling-whilst-being-chased-by-angry-hounds-down-an-empty-street (Athletics).
But aye, as some clever folks near the beginning of the thread said -- Intelligence. That's the stat I find lacks 'punch' (!). While we can certainly attempt to reign in folks that play characters 'smart' rather than smart characters, I feel it could do with.. something. Perhaps bring back bonus languages. Tho saying this, even with this said, we don't see it dumped because folks prefer to play more knowledgeable characters.