Brother MacLaren
Explorer
How is this going to make combat faster?A'koss said:With the emphasis on mobile combat, more opponents/encounter, auras, opportunisitic attacks and generally more knocking opponents about the map, I suspect it will quite a bit more difficult to run a game without minis.
IME, movement and measurement were among the biggest time-sinks in 3.5. Starting to move, counting squares, realizing you don't have enough movement, going back to where you started, considering another option, checking range...
I can see that 4E will be a bit faster because the removal of iterative attacks, the reduction in monster abilities, and the static saves. But if there are going to be more combatants, more movement in combat, more reactive abilities, and things like auras, won't the movement and measurement take up more time?