D&D 5E Wizard with 20 CON and the Durable feat

Does the wizard get 10 hit points each time?

  • Yes

    Votes: 32 43.2%
  • No

    Votes: 27 36.5%
  • Yes but rocks fall on him and he takes 1d4 bludgeoning damage

    Votes: 15 20.3%

"...the minimum amount of hit points you regain from the roll..."
-Durable

This seems pretty obvious. It says nothing about the minimum for the die (so GWF doesn't really apply). You regain hit points from the total of the roll. To quote Basic:

"The character regains hit points equal to the total."
-Short Rest

That's the full sentence. You don't regain hit points from the Hit Dice, then regain more from your Con bonus. You regain them from the total.

The correct answer is 10, or 1/6th of the time, 11.
 

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"...the minimum amount of hit points you regain from the roll..."
-Durable

This seems pretty obvious. It says nothing about the minimum for the die (so GWF doesn't really apply). You regain hit points from the total of the roll. To quote Basic:

"The character regains hit points equal to the total."
-Short Rest

That's the full sentence. You don't regain hit points from the Hit Dice, then regain more from your Con bonus. You regain them from the total.

The correct answer is 10, or 1/6th of the time, 11.
Yep, you got it!
 

"...the minimum amount of hit points you regain from the roll..."
-Durable

This seems pretty obvious. It says nothing about the minimum for the die (so GWF doesn't really apply). You regain hit points from the total of the roll. To quote Basic:

"The character regains hit points equal to the total."
-Short Rest

That's the full sentence. You don't regain hit points from the Hit Dice, then regain more from your Con bonus. You regain them from the total.

The correct answer is 10, or 1/6th of the time, 11.

Correct. There's no ambiguity if you read it closely. Also the other interpretation makes no sense.
 


Reads to me as the wizard would get 15 HP per die spent, 10 for the die and 5 for the CON modifier. It says the minimum is "for the die".

If I'm understanding the majority opinion here, someone with a 12 CON and adds Durable gets nothing. Double their CON bonus would be 2, and a D-anything +1 will always give at least a 2.

A feat to go from healing 1D6+5, averaging 8.5, to 15, when healing should be plentiful anyway, seems fine to me.
 

Reads to me as the wizard would get 15 HP per die spent, 10 for the die and 5 for the CON modifier. It says the minimum is "for the die".

If I'm understanding the majority opinion here, someone with a 12 CON and adds Durable gets nothing. Double their CON bonus would be 2, and a D-anything +1 will always give at least a 2.

A feat to go from healing 1D6+5, averaging 8.5, to 15, when healing should be plentiful anyway, seems fine to me.

You can't roll higher on a die than the die allows.
 

Reads to me as the wizard would get 15 HP per die spent, 10 for the die and 5 for the CON modifier. It says the minimum is "for the die".

I don't know what you're quoting here but it isn't the feat in question. In case you missed it:
"...the minimum amount of hit points you regain from the roll..."

That's straight from the feat as posted and very, very different from the minimum amount "for the die".

If I'm understanding the majority opinion here, someone with a 12 CON and adds Durable gets nothing. Double their CON bonus would be 2, and a D-anything +1 will always give at least a 2.

That is correct, the feat does nothing for you unless you take it with at least a 13 Con, and even that's pushing it a bit. It's niche, useful for few but not all builds, which is exactly what a 5e feat should be.
 


Wow. Very poorly written I'd say. I'm not certain what I think yet and could be convinced either way, so I'll wait for official clarification from Wizards. Maybe they'll see the discussion of this popping up everywhere and include an example in their next video of the Phandelver adventure to answer the question, or just post something official somewhere.
 


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