Caim can't reach to last enemy, so she stands guard over Ilex, the thing's most likely target, and waits for it to come to her.
[sblock=Actions]*Athletics vs Wind SUCCESS
Move: ->O14, Athletics to jump over N13 DC 10 SUCCESS
Standard: Total Defense
Immediate Interrupt: Guardian's Counter+Eldritch Strike, if triggered
[/sblock] [sblock=Statblock]Caim - Female Half-Elf Fighter|Battlemind 1
Status: Steel Unity Stance - OAs against marked enemies who move without shifting on their turn are +7 vs AC, 2d6+4 damage Initiative: +1, Passive perception: 10, Passive Insight: 17
AC:19 Fort:15 Ref:13 Will:15 PP: 1
HP: 28/33 Bloodied: 16 Surge value: 8 Surges/day: 4/13
Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0
Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended)
Powers: Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step,Guardian's Counter, Eldritch Strike,Steel Unity Strike[/sblock]
[sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. Caim will use Guardian's Counter at the first opportunity.
If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack.
If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Combat Challenge is triggered by a shift, for example) and she has Power Points remaining, she will spend 1 to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger.
Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock]
Ack, we forgot to run Nalkyr's turn. I think we should have him move to M15 and ready a Twin Strike if/when IS enters melee range, unless he hasn't use his Second Wind.
I'm going to move the game forward a this afternoon. I was a bit busy with a convention and then I had to catch up at work, plan my daughter's birthday party, and then last night my son was born. It's been a hectic 2 weeks.
Nalkyr charges the swarm, slashing into the icicles with a flurry of blades. Soon, Caim and Nalkyr are covered in shaved ice, all that remains of the icicle swarm.
GM:
Combat over.
The next part is the gather pure ice from the freezing font in the rear of the cave. Since the trick will be to magically preserve the ice, an Arcana check is required to gather the Heart of Ice.
You should also determine if you will take a short of extended rest. You should be close to or over a level's worth of xp if you choose the extended rest.