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WotBS (conversion to Pathfinder) OOC

Nice idea FtF (sorry to hear you have been sick - this is your get better soon post :p).

Note that the 500gp is for an armory so arms & armour only there and...

A riding dog costs 150gp and a mule costs 8gp

If everyone is really worrying about this I will have Torrent put a request in to the Resistance for horses, but they may be more a burden later than a help.

Groups call here if you all wish for horses and voice it to Torrent it should be no problem to get some, just a problem fer you have them.

HM
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We cannot travel faster than our slowest members = 20 ft (dwarf, medium armor, ...).

And if we carry up to medium load, we just have to leave the backpack behind, once combat starts. I'm not sure what action is required to set a backpack down.
 

The only issue I see with mounts... besides magic or some very high roles to convince the Rageisans of something to let us pass, is that we will be climbing out of Gate Pass. Sure there may be other options, but I am not seeing any right now. I suppose would could head into Shahalesti and then south to go around the mountains.
 


From what I have read of Gate Pass there are really only two ways out... through the West to Ragesian or East to Shahalesti. The parts that lead out North and South lead into the mountianous regions where there are small farms and I assume estates. (Which I have assumed the Hammerstar estate is, built into the rock and such) To get out of any of the mountainous regions would take some effort. No army would dare attempt such... but a small group of folks could.

Or as I mentioned head East into Shahalesti and then head south to the coast and around (of if boat travel is faster from main routes, to Calanis and sail around to Dassen

Or try some real risky moves to get our way through the Ragesian army.

Unless someone else has some other thoughts on how we might escape? Magic flight would work wonders... Teleport would be awesome... but since it is a challenge, I will assume we have to come up with or disocver another way out. I cannot recall the mounts, griffon or hippogriff, the the aerial forces have may be an option... could try to steal and use them. And yes, just tossing ideas out there.
 

Which is the part of the adventure I wanted to avoid as I thinking discussing then trying something like that would only slow us down another month or two.

Torrent has the path planned out, and has since scene one, but the getting out of the city was to be "talked around the table" can't do that here so hopefully you will follow Torrent and get out through the Fire Gate. And we will continue on to the last part of this adventure and the begining of the next.

HM
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Saw you fixed your eqiupment post WD but I hate to say you forgot the 120gp from your occupation.

Up to you if you wish to spend it before we exit the city you could just add it to the Scriber's kit as that will help you transcribe spells from the captured spellbook to your own.

Going now to advance the thread and going to assume everyone is at a medium load for now. We will get this equipment problem resolved before it is truly needed.

HM
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NP then it will give you a total of 220gp to use for making scrolls or transcribing spells from the spellbook.

HM
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Well I am going to have a suckey month of that there is no doubt. My status is explained here...

http://www.enworld.org/forum/talking-talk/297614-hm-rolled-1-save.html

I will be without what I need to run the next combat encounter. (Hope you all make them ride checks :p.) I am going to get it set tho and I want everyone to post up with a stat block for me. Need all the usually HP, AC, FF AC, spells abilities, and add in there Perception and Ride modifiers please. When I get back from my forced exile I will be updating PDQ. As I will have time to write just no way to type it up or roll it up.

Happy Gaming everyone,

HM
 

Into the Woods

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