Very Vague, if you ask me:
When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
Does that mean if healed for 6, that's 6 of lethal AND 6 of non lethal? Or just 6, applied to non lethal / lethal, as you see fit? To me, I see it as healing 6 HP, and then also able to heal 6 non lethal.
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I have you delaying WD as that horseman was dead and the other in range was in combat. I was going to have horseman #2 come up and see about throwing a tanglefoot bag at Fantalass but the dice gods said no![]()
So you can post up any action for the last round or wait till a spot in the next one changing your init.
EDIT:
Oh And I didn't know Fantalass has PBS (does he even own a bow??) but that is cool maybe you should list all attacks in the combat part of your character sheet for me please. I looked there first when I went looking to fond your DEX before I made the roll.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.