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WotBS (conversion to Pathfinder) OOC

LOL I hope so it will make for great RP when we get out of the "dungeoncrawl" part of this AP and start getting into politics.

Took a glance at Shade you took Combat Expertise and wrote trade up to BAB for AC. But for PF it doesn't work like that.

Take -1 to attack and combat maneuver checks to get +1 dodge bonus to AC. Increases as your BAB increases:

+4 BAB -2 for +2
+8 BAB -3 for +3
+12 BAB -4 for +4
etc.

HM
 

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Everything looks good except for your eidolon flying. It says a summoner must be 5th lvl to take this evolution.

HM

Oops, missed that line. Blasted evolution restrictions...

In that case, switch the two EPs for Flight to Resist Fire 5 (1 EP) and Improved Natural Armor (1 EP). And trade the 1 skill point going to Fly to instead go to Survival.
 


I leveled up Torrent and she did not get so lucky as everyone else LOL. Oh well she is an NPC after all. A few things while I was in the RG and looking over characters.

I want to make sure before the next adventure starts we have equipment listed up to date. This includes magical items and such. So my upcoming days off(Tue/Wed) I will go over everything and let you all know what items you have gotten since it looks like WD identified them. That is the major thing.

The minor is (for now anyway) what you are looking into in ways of advancement. DW nearly floored me when I found out his eidolon was going to have wings and there is still Vertexx69 wanting to take Witch after 5th lvl - you should be 6th lvl by the end of this next module (Darn I haven't done a lvl up goal yet, but will work on it). So in a forest that is eternally on fire finding your familiar maybe tricky and I wish to RP with it a little before you obtain it as well.

So a little forewarning would be nice and I will meddle it into the story as well. Thanks.

I have been having a great time with the game hope everyone has as well. The next part I have been playing in and it is a really well written adventure with a nice blend of rough survival, combat, and a little mystery. But before all that let's finish up... I just can't wait to get into the second mod sorry.

HM
 


Character sheet is updated. Fantalass my now prepare now 2 2nd level spells, if the others allow him 15 minutes to prepare. (If you allow this. If not, Fantalass is just a 2nd level wizard with 4 more HP.)

When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, he can repeat the preparation process as often as he likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. He cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because he has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if the wizard prepares more than one-quarter of his spells.
 

I leveled up Torrent and she did not get so lucky as everyone else LOL. Oh well she is an NPC after all.

I bet she was luckier than my eidolon, this level.

The minor is (for now anyway) what you are looking into in ways of advancement. DW nearly floored me when I found out his eidolon was going to have wings
<snip>
So a little forewarning would be nice and I will meddle it into the story as well. Thanks.

I'm pretty sure I mentioned the wings before, when we were talking about the eidolon's appearance/description. Anyways, as long as Barrik keeps surviving, he'll advance as straight Summoner. I'm really not sure what feats he'll be taking from now on, partly because I still really need to look at the PF feats. Might go for the Mounted Combat tree, for when I can make my Eidolon Large and ride it.
As for the eidolon... Next feat it goes for will be Spring Attack. Again, I really don't know about what evolutions will be taken... I'm really just looking at them, picking what seems interesting/cool and fits in my points budget. It's something of an experiment...

And that's about all the forewarning I think I can give you concerning my advancement, HM. Remember for one thing, I'm not a big PF player and rely entirely on an SRD-style site...
 

Ok, putting up new level up sblock on character sheet now. Please check it over. I too got the short end of the HP roll. Rolled a 2...

Here are the changes:

1d8+3+1FC = 6 HP
+1 BAB
+1 Reflex save
Solo Tactics (Allies treated as if they possess same teamwork feats as the inquisitor, only Inquisitor gains bonus)
Teamwork Feat = Precise Strike (Deal +1d6 precision damage on melee attacks if flanking with ally)
+6 Skill Points (+1 to each skill with current rank in it)
Learn 1 Orison - Stabilize
Learn 1 First Level Spell - Expeditious Retreat
Additional First Level Spell Use Per Day

Note - Changing Teamwork Feat
As a standard action, the inquisitor can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier.
 


For Marda, it will be cleric or fighter, with a holy warrior thing going on. I do not see any prestige classes of interest in the future. So just trying to get the most of either class. Next level is going to be cleric to get those 2nd level spells. :)
 

Into the Woods

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