• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

WotBS (conversion to Pathfinder) OOC

Good question I will have to see if you heal normal damage and non lethal damage at the same time.

I just removed your non lethal damage.

HM
 

log in or register to remove this ad

Very Vague, if you ask me:

When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Does that mean if healed for 6, that's 6 of lethal AND 6 of non lethal? Or just 6, applied to non lethal / lethal, as you see fit? To me, I see it as healing 6 HP, and then also able to heal 6 non lethal.
 

Very Vague, if you ask me:

When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Does that mean if healed for 6, that's 6 of lethal AND 6 of non lethal? Or just 6, applied to non lethal / lethal, as you see fit? To me, I see it as healing 6 HP, and then also able to heal 6 non lethal.

If you get healed of Lethal (/Hit Point) damage, it also heals Nonlethal, same amount, same time.

And yeah, very good thing I cast that Shield spell! :eek:
 

Hmmm... I was playing that 1 point of healing removes all non lethal damage. Wonder where I got that from? Sometimes I think there are to many rules in my head. :p

So really I need to keep extra track as sometimes the healing will not get rid of all the non lethal but all regular damage and vise verse.

HM
 

OOC: Yeah Shade is a tactical fighter so really needs a grid to line up attacks with the others for full effect. And I just found out that healing someone at negative hp doesn't automatically bring them back to 1 hp. You have to heal it all point by point in pathifnder.
 

Updated and a good round for the PC's. I knew I should have made those horses non combat trained - figured your ride skills would be enough to add complications but DC 5 is pretty much a given.

Ok a few things...

I have you delaying WD as that horseman was dead and the other in range was in combat. I was going to have horseman #2 come up and see about throwing a tanglefoot bag at Fantalass but the dice gods said no :(

So you can post up any action for the last round or wait till a spot in the next one changing your init.

EDIT:
Oh And I didn't know Fantalass has PBS (does he even own a bow??) but that is cool maybe you should list all attacks in the combat part of your character sheet for me please. I looked there first when I went looking to fond your DEX before I made the roll.


@ FtF - I do not understand what ability you have that raises your AC by one each round. But I'm hoping to find out, and see if it is something I can give a character of mine. ;)

HM
 
Last edited:

So, I went to the character link for Inquisitor class, and I now see that it is no longer a beta class. It is now core class. That being said, it also looks like some changes were made on how the class works, namely, the Judgment skill. Previously, the bonus would start at first round chosen, and increase by +1 each round, to max of +3.

Protection
+1 Sacred Bonus to AC, +1 per round, Max +3

Now, that is no longer the case with the updated class skill. I guess it was not balanced? Makes me wonder how many other class features have changed...

Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.

So, AC stops at 20, and will stay there for now... until 5th level...
 


...

I have you delaying WD as that horseman was dead and the other in range was in combat. I was going to have horseman #2 come up and see about throwing a tanglefoot bag at Fantalass but the dice gods said no :(

So you can post up any action for the last round or wait till a spot in the next one changing your init.

EDIT:
Oh And I didn't know Fantalass has PBS (does he even own a bow??) but that is cool maybe you should list all attacks in the combat part of your character sheet for me please. I looked there first when I went looking to fond your DEX before I made the roll.
...

Just make him ready the rolled attack for the time an enemy gets in 30ft of him.

For acid dart, it's stats are in the ooc part of nearly all my IC posts.
 

Waiting for others reactions - Marda, Aaron, and Fantalass before continuing.

I just want to make sure they get a say before anything is decided.

OH @WD - does your listed acid dart have your BAB added into it?

HM
 

Into the Woods

Remove ads

Top