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WOTC is hiring a new Game Designer for D&D


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If someone here gets the gig please reach out. I've got a nice 40 year history in Renton that can tell you all the neat things to do
 

GMMichael

Guide of Modos
Interesting that the position requires skills in both Excel and higher mathematics. Looks like WotC wants to keep the math behind the rules tight in future products.
That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.

"Three previous products" are required. Looks like I'm not moving to Washington anytime soon... ;)
 

Inchoroi

Adventurer
That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.

"Three previous products" are required. Looks like I'm not moving to Washington anytime soon... ;)

Nor me. I only just started writing stuff for games and having some of it published, and they're not even wholly my projects...

A man can dream, though...

A man can dream.

EDIT: Huh. It says "...three product credits;" I wonder if that means that just having my name in a book of stuff would work? Unfortunately, I have no idea what the Chicago Manual of Style is. I'll have to do some research if that's a requirement in the future.
 

Blue

Ravenous Bugblatter Beast of Traal
Compared to the "Holiday Layoffs" that went on for many years at Wizards this is indeed welcome news.
 


Parmandur

Book-Friend
That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.

"Three previous products" are required. Looks like I'm not moving to Washington anytime soon... ;)

Last time they did this, Mearls stated that DMsGuild products counted, and they are fairly open minded about product credits in general.
 

Slit518

Explorer
The Chicago Manual of Style if I am correct is a manual which details ways in writing/describing things, such as a booklet for a lawnmower that tells you how to assemble it.

It is kind of like technical writing, right?

I think so.

Ever notice how their rules are so uniform?

Also, for me to do some work, a guy offering me work said it was a good idea for me to be familiar with it if I wanted to be in this type of business. I think it is because you need to make the rules to the game as concise as possible.
 

Slit518

Explorer
Last time they did this, Mearls stated that DMsGuild products counted, and they are fairly open minded about product credits in general.

Not to double post, but does that mean self published products as well? If that is the case, puft, I can crap out crap!

Note, it also mentions editing somebody else's work and it getting published.
 


Slit518

Explorer
Yes, but they’ll look at it.

How does things you can't talk about work?

Like let's say you did some work for Warner Brothers (which I didn't), but you have an NDA until the product is revealed.

And in that product you have some credits.

How does that work?!?
 

Parmandur

Book-Friend
The Chicago Manual of Style if I am correct is a manual which details ways in writing/describing things, such as a booklet for a lawnmower that tells you how to assemble it.

It is kind of like technical writing, right?

I think so.

Ever notice how their rules are so uniform?

Also, for me to do some work, a guy offering me work said it was a good idea for me to be familiar with it if I wanted to be in this type of business. I think it is because you need to make the rules to the game as concise as possible.

The Chicago Manual is also pretty standard for some academic writing. Industry standard. "Must be able to write professionally and be numerate" seems a fair standard yo be on the D&D team.

Not to double post, but does that mean self published products as well? If that is the case, puft, I can crap out crap!

Note, it also mentions editing somebody else's work and it getting published.

Srlf- publishing might be sufficient, if the work itself impresses Mearls & Co. or you were able to make a functioning company around it.
 

Morrus

Well, that was fun
Staff member
How does things you can't talk about work?

Like let's say you did some work for Warner Brothers (which I didn't), but you have an NDA until the product is revealed.

And in that product you have some credits.

How does that work?!?

There aren’t rules. The person who is hiring will look at your resume and decide if they want to interview you. If they interview you, they’ll then decide if they want to hire you. You can’t rules-lawyer it or get them to hire you on a technicality.

I feel weird explaining the concept of a job application to somebody. :)
 
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How does things you can't talk about work?

Like let's say you did some work for Warner Brothers (which I didn't), but you have an NDA until the product is revealed.

And in that product you have some credits.

How does that work?!?
Well, they’ll ask what you did work on. If you can’t discus due to NDA, they’ll ask for a reference and contact your employer to see what they can say.

But, generally, if you legally can’t talk about something, you should leave that off your resume.
 

Given how many people here seem to be experts at game design and able to write better rules than Mearls and Crawford in their sleeep, I expect whoever gets the job to be a regular poster...
 

Slit518

Explorer
There aren’t rules. The person who is hiring will look at your resume and decide if they want to interview you. If they interview you, they’ll then decide if they want to hire you. You can’t rules-lawyer it or get them to hire you on a technicality.

I feel weird explaining the concept of a job application to somebody. Are you particularly young? I’m guessing you’ve not applied for a job before? Generally I’d suggest viewing the job requirements in the spirit they’re intended.

No, I am not young.

I just figured they would need examples of such things, but something attached to an NDA for example does not have examples.

But Jester David explains it better in a below response.
 

S'mon

Legend
Is it normal to not list a salary range in this kind of job advert? Seems odd to me.

Talking of which...

Given how many people here seem to be experts at game design and able to write better rules than Mearls and Crawford in their sleeep, I expect whoever gets the job to be a regular poster...

How many regular posters here get paid less than Mearls & Crawford? :D
 



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