That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.Interesting that the position requires skills in both Excel and higher mathematics. Looks like WotC wants to keep the math behind the rules tight in future products.
That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.
"Three previous products" are required. Looks like I'm not moving to Washington anytime soon...![]()
What struck me is that they ask for it twice. They're serious about their style guide.Unfortunately, I have no idea what the Chicago Manual of Style is. I'll have to do some research if that's a requirement in the future.
That was "algebra or higher," actually. I'd expect them to list statistics or probability skills as a requirement. And Excel helps with a lot more than just math.
"Three previous products" are required. Looks like I'm not moving to Washington anytime soon...![]()
Last time they did this, Mearls stated that DMsGuild products counted, and they are fairly open minded about product credits in general.
Not to double post, but does that mean self published products as well? If that is the case, puft, I can crap out crap!
Yes, but they’ll look at it.
The Chicago Manual of Style if I am correct is a manual which details ways in writing/describing things, such as a booklet for a lawnmower that tells you how to assemble it.
It is kind of like technical writing, right?
I think so.
Ever notice how their rules are so uniform?
Also, for me to do some work, a guy offering me work said it was a good idea for me to be familiar with it if I wanted to be in this type of business. I think it is because you need to make the rules to the game as concise as possible.
Not to double post, but does that mean self published products as well? If that is the case, puft, I can crap out crap!
Note, it also mentions editing somebody else's work and it getting published.
How does things you can't talk about work?
Like let's say you did some work for Warner Brothers (which I didn't), but you have an NDA until the product is revealed.
And in that product you have some credits.
How does that work?!?
Well, they’ll ask what you did work on. If you can’t discus due to NDA, they’ll ask for a reference and contact your employer to see what they can say.How does things you can't talk about work?
Like let's say you did some work for Warner Brothers (which I didn't), but you have an NDA until the product is revealed.
And in that product you have some credits.
How does that work?!?
There aren’t rules. The person who is hiring will look at your resume and decide if they want to interview you. If they interview you, they’ll then decide if they want to hire you. You can’t rules-lawyer it or get them to hire you on a technicality.
I feel weird explaining the concept of a job application to somebody. Are you particularly young? I’m guessing you’ve not applied for a job before? Generally I’d suggest viewing the job requirements in the spirit they’re intended.
Given how many people here seem to be experts at game design and able to write better rules than Mearls and Crawford in their sleeep, I expect whoever gets the job to be a regular poster...
Does it matter?How many regular posters here get paid less than Mearls & Crawford?![]()
Does it matter?
If you get to go to a job every day with cool people and work on a game you love and make products that make people happy, why does any wage above "livable" matter?