Paul Farquhar
Legend
That was 100 years ago. And nothing changed.Time are a'changin'. Lots of groups are unionizing, demanding raises, and forcing some changes in how things get run.
That was 100 years ago. And nothing changed.Time are a'changin'. Lots of groups are unionizing, demanding raises, and forcing some changes in how things get run.
I kind of want to send @pemerton or @Manbearcat there and then wait and see what happens next. Who knows? Maybe Mount St. Helens will erupt again.If anyone has a bettter idea than @Snarf Zagyg and I taking turns there, lemme know.
I agree. A lot of the creativity in OSR that I frequently see praised around the net has more to do with layout and design presentation or with their adventures.I'm a huge OSR fan, and indie publisher of OSR stuff. I don't see how the OSR is any more creative than WotC. By definition, it's less creative, since you're using the framework of someone else from an existing system, and have to design within that system.
Also, I've seen just as much creativity out of things like Witchlight and Strixhaven as I have with any other 3PP material.
Edgy =/= more creative.
If you want more creativity, you have to get outside of D&D completely, where the creator has full control. That doesn't exist in 3PP, OSR, or other users of the OGL or SRD.
No, we would have a majority of children without any education.
Tax payers decide, and they decide that would rather pay less tax than have educated kids. It's the same the world over, so unless you humans stop being human it aint going to change.
I get about £25K.Teachers here complain they're underpaid and they may be. But they're generally in the top 30% of wage earners.
They get paid roughly the average wage maybe slightly higher depending on years.
But 70% of the population doesn't get the average wage.
Think they get 55k-77k iirc (1nzd is 0.74 usd).
That seems very very low for a teacher. Bottom end of starting salary outside London.I get about £25K.
I get about £25K.
Aww, they had me right up until that last one.
- 3+ years experience designing RPG products.
- Bachelor’s degree in the liberal arts, or equivalent professional experience.
- Strong long-form writing and mechanical design skills.
- Good interpersonal and communication skills.
- A track record of developing innovative and balanced game mechanics for published RPG products.
- An eye for detail and dedication to excellence.
- Excitement for the future of Dungeons & Dragons
Lol, thanks. I doubt they'd tolerate the type of diversity (political/social class) I'd bring to the table.Looks like you have...