glass
(he, him)
Except that illusions aren't really the same as mind-affecting effects.Odhanan said:No. The Will save is what fits the bill to resist mental affecting effects, such as illusions. Three saves are way enough IMO.
glass.
Except that illusions aren't really the same as mind-affecting effects.Odhanan said:No. The Will save is what fits the bill to resist mental affecting effects, such as illusions. Three saves are way enough IMO.
I like that as an idea too. Probably just two 'base saves' (mental and physical), each modified by the three relevant stats.Remathilis said:Castles and Crusades has 6 saves, one per attribute score...
I've often wondered why it didn't have one.Actually, I think D&D doesn't need another save category as much as it needs a middle save progession (like almost every other d20 book has)
Could you explain this a bit further? All the progressions are uneven: they go up at some levels and not others. What makes a medium progression inherently more uneven than others?JustKim said:The progression is not even. Between 1/2 and 1/3, you're always going to have an uneven progression. Where the rest of 3E is a steady formula, the medium progression is not.
Whisper72 said:Hmmm.... although I do not necessarily see the real need for an additional save, I would say that a Cha based save, to avoid stat-dumping, would be more logical.
Mark CMG said:To that extent I would proffer that if Charisma is truly meant to be representative of a character's force of personality, the Will save should be tied to it.
JustKim said:It wasn't a design oversight. When 3E was made the designers poured over the math and came up with two formulas, 1/2 and 1/3 progression, for saving throws. When the medium save progression was introduced (I remembered it as something Green Ronin, but I think you're right about it being Star Wars), one of the 3E designers asked the designer responsible for the medium save what formula had used, and he said "I didn't realize there was a formula".
Ranger REG said:That's considered a special attack? I'd rather use opposed skill/ability check.
1/3 and 1/2 progressions begin with 0 at each interval (except for the +2 at 1st level), meaning that you're always headed toward more points unless you've just finished a cycle. With 2/5 progression, there's no way to space everything out evenly, so at some point you will be headed toward less points, usually before finishing a cycle. It tends to go 1/2, 1/2, 1/3, and although there are other ways, none of them use the same math that's present throughout the d20 system.glass said:Could you explain this a bit further? All the progressions are uneven: they go up at some levels and not others. What makes a medium progression inherently more uneven than others?![]()
Not trying to be snarky, here. I genuinely want to understand.![]()
glass.