That isn't a bet I'd take.The Feat may still convey particular Spell lists not tied to a given Class.

That isn't a bet I'd take.The Feat may still convey particular Spell lists not tied to a given Class.
I dunno, since they are doing layout with that text in there, it would not at all shock me if the final Magic Initiate Feat looks like the Strixhaven School Feat, with three options giving a limited Spell selection.That isn't a bet I'd take.![]()
Indeed. Layout isn't done until the text is finalized, and with the UA process still ongoing the text is most definitely not final yet. This is a test page, where they do up just one or two pages to demonstrate the layout style guide and have something to show off internally. There's absolutely zero change they've done the whole book or made any attempt to keep it up to date with the changing manuscript."not yet final": I notice that the background with Magic Initiate still refer to arcane/divine/primal spell lists -- this is not a current image.
I'm curious how this would work for time-sensitive adventures, specifically Red Hand of Doom, where you need to be racing all over doing everything you can with the time you have. You don't really have downtime in those instances; I'm thinking gritty rest would be too harsh for those cases :'(I edited my last post. Maybe you want to read that too.
My solution was going to a different resting model: no long rest for a single night. That spread those encounters over many days. The fun came from the uncertainty, how many encounters could come before you have a chace to rest. And the uncertainty which ones prove to be deadly.
We found this more satisfying than just upping deadliness more and more in a way that only favours spellcasters.
I doubt they commissioned the art, which is all new and spoken of as an intent to further inspire backgrounds' connection to places, as a placeholderIndeed. Layout isn't done until the text is finalized, and with the UA process still ongoing the text is most definitely not final yet. This is a test page, where they do up just one or two pages to demonstrate the layout style guide and have something to show off internally. There's absolutely zero change they've done the whole book or made any attempt to keep it up to date with the changing manuscript.
It's similar to the "vertical slice" in video game development, where months before the various parts of the game are complete they'll try to get just one level or even one room in a playable state. It gives them something solid to demonstrate the intended final result and acts as a test case to spot things like "Hey, this color scheme makes the text really hard to read."
For sure, they've talked about thianart in prior months, too, ao thisnis roughly what the final vook will look like. But again, the text is 99% identical with the UA.I doubt they commissioned the art, which is all new and spoken of as an intent to further inspire backgrounds' connection to places, as a placeholder
I think it’s a fallacy to keep abusing the word fallacy like we see on these forums. If you mean it’s a mistake, explain why it’s a mistake.I think that it is a fallacy to assume +1 hp is worth most on low hp classes...
Note that I did not cite some of the stupid fallcies that are used to devaluate valid arguments. I used it as a normal word. Replace it with "faulty reasoning".I think it’s a fallacy to keep abusing the word fallacy like we see on these forums. If you mean it’s a mistake, explain why it’s a mistake.
I did. And then we see class guides online where you are advised to get the sailor background because it is the only one with perception......which I used for pretty much every character I made. I mean, didn't you?