UngeheuerLich
Legend
Ok. That is a weird definition of instantly fill the battlefield...I didn't. A Wizard who cast it before hand already has 8 creatures at the start of combat to instantly fill the battlefield with.
but whatever floats your boat.
Ok. That is a weird definition of instantly fill the battlefield...I didn't. A Wizard who cast it before hand already has 8 creatures at the start of combat to instantly fill the battlefield with.
The Wizard is a stronger class than the Paladin. That is the point.Ok. That is a weird definition of instantly fill the battlefield...
but whatever floats your boat.
You're clearly conflating two completely separate qualites:BETTER
I wasn't conflating them at all. It doesn't really matter why people feel the new rules are "better". IF they like them enough to prefer them over the old rules, then they'd be "better".You're clearly conflating two completely separate qualites:
If you ignore half the rules, or play to their favour, of course.The Wizard is a stronger class than the Paladin. That is the point.
If you're in any battle against more than one big enemy, and especially if those enemies stay at range, the Paladin isn't doing a thing.If you ignore half the rules, or play to their favour, of course.
No? Ok. If you think so...If you're in any battle against more than one big enemy, and especially if those enemies stay at range, the Paladin isn't doing a thing.
Different encounter builds are intended to play to different class strengths. If one class dominated every encounter or solved every problem then you would have an overpowered class sucking the fun away from everyone else.If you're in any battle against more than one big enemy, and especially if those enemies stay at range, the Paladin isn't doing a thing.
No. Every combat needs to have enemies conveniently out of melee in fireball or hypnotic pattern formation. Never having spellcasters on their own side targetting the PCs bad saves. They also conveniently give away their presence 1 min ahead so the wizard can instantly summon elementals and neber backing away when they see the wizard starting a 1 min conjuration. They also never try to break comcentration.Different encounter builds are intended to play to different class strengths. If one class dominated every encounter or solved every problem then you would have an overpowered class sucking the fun away from everyone else.
I admit, I just build encounters to match the story but I will bung in a few minions to give different classes something to chew on.No. Every combat needs to have enemies conveniently out of melee in fireball or hypnotic pattern formation. Never having spellcasters on their own side targetting the PCs bad saves. They also conveniently give away their presence 1 min ahead so the wizard can instantly summon elementals and neber backing away when they see the wizard starting a 1 min conjuration. They also never try to break comcentration.
They also only attack once per day.