Wuxia?


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Wuxia is a style of gameplay you can't actually do in D&D. But a lot of people hate it so they call stuff they don't like wuxia as an insult.

Its just gamer-snobbery.
 

Cadfan said:
Wuxia is a style of gameplay you can't actually do in D&D. But a lot of people hate it so they call stuff they don't like wuxia as an insult.

Its just gamer-snobbery.
...must...resist..urge...to...threadcrap... :lol:

Drowbane said:
In D&D, the Monk can be played Wuxia. But the Martial Adept classes, especially the Swordsage, (ToB) do it better.

...queue the Star Trek gladiator music as Cadfan and Drowbane circle each other...

http://www.youtube.com/watch?v=XyhhFzE5O5U
 
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Thurbane said:
...queue the Star Trek gladiator music as Cadfan and Drowbane circle each other...

He disagrees it can be done in D&D, so...?

I've played in some great Wuxia (note that I've never used this as a negative term) D&D games in the past. Talath, for example, ran a Wuxia OA campaign some three years before To9S came out.... its not all about the mechanics.
 
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Best primer on wuxia out there is this Introduction to the Wuxia Genre.

I'm a huge fan of the genre, not only in film, but in the novels which were the sources for the films (Jin Yong (aka Louis Cha), Gu Long, etc.), and the varied comic books, etc. Wuxia is to China what medieval fantasy is to the West.

I had plans to release an OGL Wuxia game for d20, but the 4e announcement threw a big ol' banshou into that plan, at least for the time being.
 

GMSkarka said:
Best primer on wuxia out there is this Introduction to the Wuxia Genre.

The Article said:
The word wuxia is composed of two characters. The first character, wu is used to describe things having to do with martial arts, war, or the military. The second character, xia refers to the type of protagonist found in wuxia fiction, and is also a synonym for chivalry.

I propose we change the Monk's name to 'WarKnight' :)
 


Fifth Element said:
Wuxia is so anime.
Well, it is a Chinese live-action equivalent. Japanese live-action equivalent is called Tokusatsu. Gojiro/Godzilla, Ultraman, and Ji-Rangers/Power Rangers are good examples of Tokusatsu.

Hey, all you westerners should at least learn.
 


LonePaladin said:
I thought it translated as "flying people" or some such. For those interested in applying it to D&D games, here's one way: grant people a jump speed. This can be done automatically (say, when a PC reaches 5th level) or as a feat (with requirements that put it above 1st level, unless you want them to start with it), or just hand it out.

How's a jump speed work? Simple. It works like a fly speed, but without maneuverability. Instead, you have to travel in a straight line (vertical movement is halved, as it is with flight). In addition, if your movement ends and you're not in a space that can support your weight (a floor, rooftop, or wall you can hold on to), you fall. Make the base speed equal to the character's base speed; perhaps a higher-level version increases this.

Granted, using this makes the Jump skill essentially useless, but how many people in wuxia films actually jump? They just seem to glide through the air, jog on walls, that sort of thing.

That's a really cool idea... But what I'd do is instead tie the jump speed to your jump skill modifier. Maybe 5' of jump speed for every X points of jump, where X is some number that you tailor to your preferences.
 

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