X4: Master of the Desert Nomads - IC

Aram and Nargon, in examining the crystal dagger hilt, notice that it is a single piece of transparent cystal. As you turn it you see various colors reflected from the facets like a prism. On the side where the blade would be, there is just a smooth, flat surface.

"If there are no further questions" Sargeant Sarras says "we must begin the preparations. The boat you will be given is in the river, and you may obtain provisions from our stores within reason.

I too have much work to do. Commander Forest intends to break camp and ride west this afternoon. I must help with the preparations. Good luck!"

Bishop Guilliame adds "May the blessings of righteousness be upon you!"
 

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Bevin, Dwarf Rogue2, Wizard6

Bevin will ask for directions to the place where we may obtain the necessary stores for the journey. "So, for how long to we require provisions? Does anyone know how long our journey will be? Will we be able to live off the land, you think, or will we need to carry everthing with us? And what do you suppose our prospects will be for a re-supply at some point, should we require it? If we can get directions to our supply point, then Bevin will begin to make his way there, along with others who are coming to help. (Hey, Bevin is not going to carry everything himself! ;) )
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Ripclaw and me will not need proviant. Nature will care for us. For other provisions, I need a backup weapon and will be any magic be avaiable?" Girgal says. He likes the idea to leave the settlement for a more rural surrounding.
 

"Take enough for about a week, but your journey will take considerably longer I believe. For the most part, you will have to find a way to live off the land, or to buy food from local civillians" Sargent Sarras states. "I don't know what the desert nomads eat, but there are certainly a lot of them so there must be something to eat there.

You might be able to resupply when you link up with the main army, but I suspect their supplies will be rather tight. As, frankly, our own are. Our scouts found little food as the enemy has been targeting anything that might serve to supply us. We do not have nearly enough for an extended campaign.

We certainly have daggers, swords, and bows available but nothing I think is meant for halfling use.

As for magic, we have very little. I believe your little band has most of the magic around here."

Bishop Guilliame adds "I'd like to help but I have no healing items left."
 


Bevin, Dwarf Rogue2/Wizard6

OOC: Bevin will go in search of a suitable heavy crossbow from the "supply tent." He is proficient with it, but I didn't have a chance to buy one before we started. He wants a couple dozen quarrels for it, too. Does he have any luck finding one suited to his small stature?
 

Bevin searches the supply tent and asks around. He doesn't turn up a heavy crossbow, but there are light crossbows available. He takes one along with 3 cases of 10 bolts each. The human-made ones are about the right size for a dwarf to use.

A soldier explains "Heavy crossbows have longer range but the light ones are faster to reload and cheaper, so most people just use those."
 

Bevin, Dwarf Rogue2/Enchanter6

"This will do nicely! Thank you, sir!"

OOC: I chose heavy crossbow because I don't expect to be involved in missile combatfor more than one shot or so before closing, and I wanted my one shot to COUNT. But, that's cool, Bevin will take what he can get. :)
 
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After taking your leave of the Sargeant and the Bishop, you go down to the river to see the boat.

The boat is little more than a large raft, tied to one of the small docks. You surmise that because the river is broad, calm and shallow at points, rafts are the best means of travel. The raft is large enough to carry the party, your equipment, and mounts. There is one mast for a sail, but movement can be assisted by poling. A small lean-to in the center of the raft provides shade during the heat of the noonday sun.

Because the other soldiers and peasant recruits are busy breaking camp and packing up in preparation for their own journey, you are expected to load the raft yourselves - food, water, your bedding, lanterns, and any other items available that you wish to take. This process takes quite a while, in part because the raft needs a little bit of repair as a few of the logs don't seem securely tied to the rest.

Pormas, the river guide, takes note of the proceedings and approaches. "You know a guide like me might come in handy - I know what's safe to eat, the best way to rig the sail, stuff like that. You want to hire me? Of course, with all the dangers and enemies, you know I'll have to be well paid and I'm not planning to fight for you."
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"I'm no sailor myself, so you might be handy around. Can you track, too?" Girgal responds to Pormas.
 

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