X4: Master of the Desert Nomads - IC

Rajah will go over to where the creature disappeared and see if there is anything left behind that he can collect. After completing his investigation, he walks back to the others and says "It appears that tonight was not my night, I'm sorry for my ineffectiveness.", with a sigh. He'll also take a moment to go and grab his steed, wanting to continue the patrol from horseback, especially now that they're a man short.
 

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After a few moments, the pain in Aram's head begins to subside, and the dervish stands. "I'm still a bit dizzy, but I think I am well enough to finish out my patrol."


I just realized that not only does not having a cleric mean relatively little healing for us, but it also means we only have the slow route to restore ability damage.
 

Bevin, Dwarf Rogue/Enchanter

Hearing Aram's words as he walks slowly away, Bevin realizes that he is not the only one who is at less than optimum condition.

"Here now! What am I doing? A Dwarf would never walk away from a half-finished job and leave his friends to complete the task without him! THIS Dwarf will surely not do that! Back to work! If I am fated to give my life this night, then so be it. I shall die with my shoulder to the wheel and a smile on my face." OOC: Bevin regrets the temporary insanity of his player. :)
 

Rajah finds no trace left behind of the mysterious monster.

The bishop - once helped out of his dirty heavy armor - is left to rest on a sleeping mat back at the main tent as the others resume the nighttime patrol.

The night is quiet for the next few hours, until suddenly you hear a distant scream!

You reach for your weapons. A moment later you realize though that this could actually be considered good news. The mad hermit has awakened. He stays in his hut throughout the night.

There are no other incidents during the night, and in the morning the next shift relieves you. You go back to the tent for some well deserved sleep.

It is late afternoon by the time you are all awake the next day, and you are all called into the commanders' borrowed house. There you are greeted by Sargent Sarras and Bishop Guilliame, who has been given a clean green robe. He looks relatively clean but very tired.

The Sargent explains "You did well last night, soldiers. Now you are being given an important new assignment. You are to complete the quest that Bishop Guilliame will now describe."

Bishop Guilliame says "I have been adventuring in the desert for the past several weeks, on a quest to find the power uniting the nomad tribes. There I lost three great men who were my companions. I will not speak of the manner of their deaths, except to say that there are many strange monsters in those lands, and tombs filled with both ancient lore and ancient terrors.

We discovered that a man known as the Master has united the tribes. Normally they fight each other but they all respect his power. He is not of the desert himself; he rules a land known as Hule beyond the mountains west of the desert. This rough map " he pulls out a scroll " should help guide you to his 'temple of death'.

That is not all. This Master has an Immortal patron. I am sure the Master is seeking Immortality for himself as well. He has become far more powerful than a mortal man through the use of ancient artifacts."

He pulls something else out of his robe pocket. It resembles the pommel of a dagger, but is made of crystal.

"You must find the Master and slay him. The desert tribes will then turn on each other. If you do not, he will only grow more powerful and he may bring death and slavery to the whole world.

I cannot go with you. We attracted too much attention. He will find me. I have no doubt that the fiend last night was lying in wait in full knowledge that I was approaching this town."
 
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Aram Al Tarik

The rest had done Aram some good. The minor wound from the creature's claw was scabbed over, though the dervish was still experiencing a mild headache and some dizziness from the encounter.

Hearing the bishop describe the quest he wanted them to perform, Aram was quite excited. This would be much better than guard duty, and certainly a better use for his talents.

The warrior picks up the crystal dagger hilt, and holds it up before the bishop. "What is this thing?"



HP 56/56, WIS 09/10
 

Bevin, Dwarf Rogue/Enchanter

"I also desire to know the nature of the crystal. And I have more questions, as well:
Do you know the name of the Master's Immortal patron? Can you give us some clue as to what sort of creatures we may face on this journey? Does the Master still weild these artifacts, and if so, is there any known way to defeat them?"
 

"Temple of Death, sounds fun" Rajah mutters under his breath, although he finds himself intrigued at this latest development. Rajah's also anxious to hear what this crystal is and has to admit that there might be some very useful lore to be uncovered during their travels.
 

"That" Bishop Guilliame replies "is part of the Crystal Dagger of Cymorrak. We found it in an ancient ruin. The parts were seperated and I don't know where the other part is.

However, if my reading of the ancient texts holds true, it may be the key to defeating the Master. It was made to destroy an ancient tyrant who thought himself immortal. I don't know any more about it.

I don't know who the Master's patron is, but I believe that there are several Immortals engaged in a power struggle. On one occasion, my own life was miraculously saved. On other occasions, luck mysteriously turned against us in what should have been an easy task.

You will encounter monsters of all sorts. Men, most of all. Orcs. Wizards. Giants. Unknown monsters from those isolated lands. Demons, maybe, if you draw the attention of the Master. You must draw as little attention as possible."

Sargent Sarras adds "We are fortunate in one regard. I hate to be blunt, but many of you look like you can pass as enemy agents, at least to the casual eye. Men of the desert and a half orc, sure. Girgal, a dinosaur-riding halfling is outlandish enough that you too can pass, not for one of the desert but certainly for one who is not an ally of Darokin.

Bevin, as a dwarf you stand out the most. It may be best if you pretend to be a prisoner, unless you have some way to adopt a more desert-style or, how shall I say, monstrous appearance."
 

Aram nods. "I was not always the honorable man you see now before you. I believe I can pass as one of the enemy's agents." The warrior slides the pommel of the Crystal Dagger of Cymorrak into his pouch, looking around at his companions. "If we recover the rest of this weapon, I am probably the best qualified to use it. I am the only one here that favors the light blade, at any rate."

He then turns back to the Bishop and Sargent. "So that question now is: Where do we start?"


If someone else wants to hold that dagger, that is fine. It just seems that a dagger (if we get the rest) fits his fighting style best, as he can still dual wield it.
 

Bevin, Dwarf Rogue/Enchanter

kinem said:
Bevin, as a dwarf you stand out the most. It may be best if you pretend to be a prisoner, unless you have some way to adopt a more desert-style or, how shall I say, monstrous appearance."
"Suppose I," GULP, "shave off my beard and disguise myself in flowing robes and turbans as Ari Djanni, Dwarf of the Desert?! Surely a beardless Bedouin Wizard Dwarf will be unusual enough to be presumed to be outside established society?":D
 

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