X4: Master of the Desert Nomads - IC

Bevin, Dwarf Rogue 2, Wizard 6

[sblock=DM kinem]Coolness. I don't think it's Bevin's turn, but I've gotten confused so it just might be. Anyway, Bevin's next action will be to cast Daze Monster at the "cloud thingy." ASF roll (5% chance) = 7 on d20 = 35%, http://invisiblecastle.com/roller/view/1582704/ :) -- "Thingy's" Will save DC = 15. [/sblock]
 
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[sblock=Leif]I will assume that you changed your mind and decided to act in the current round rather than next round.[/sblock]

Bevin chants arcane syllables and points to the monster, but his spell seems to have no effect.

Nargon moves forward to stand beside the cloud, his spiked chain glowing with power as he swings. His deadly chain swings true and sweeps right into the cloud, but it doesn't seem to catch on anything, as if it was just passing through thin air.

The armored man shifts to his right, putting the monster squarely between himself and Aram. He swings his mace into it, and his weapon does seem to hurt the monster; and again, he hits it. It's hard to tell but the ghostly cloud seems less orderly now, as if it's barely able to hang together.

Nonetheless it lashes out with its claws, still concentrating its attacks on the armored stranger. It scores two strikes as the man grimaces in pain, but he stays on his feet. The monster drifts downwards by 5', and is now halfway under and halfway out of the ground.

[sblock=tactical map]
Code:
....................
....................
.........jj.........
.........jj.........
....................
....................
....................
....................
....................
....................
----\...............
.....\-\............
........\R=\........
...........g\.......
.............\XXXXXX
..............X
.......A..B...X
......aS.N....X
......SS......X
.......M......X
..............X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

jj
jj = spirit jaws

SS
SS = glowing cloud monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

ooc: PCs act again.
 
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Following the actions of Bevin, Rajah mirrors the spells chosen and attempts to furhter weaken the monster, however it seems that luck is not smiling on Rajah, as per usual. His ray flies far right again, striking the dried ground and dissapating into nothingness.

[sblock=Rolls]
Ranged Touch Attack (1d20+6=7)
Wow, 3rd single digit attack roll in a row, IC Hates Rajah.
[/sblock]
 
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Despite the searing pain that the creature's attack caused to explode in his head, or the severe headache that now pounded behind his eyes, Aram continues his assault against the creature. His scimitars flash in the moonlight as the desert warrior goes into yet another attack routine.

AC 25, HP 51/56, WIS 08/10

Full Attack w/Flanking:
Scimitar #1 +12/+7 AND Scimitar #2 +12. Damage per strike is 1d6+2 (crit 18-20) +3d6 sneak attack damage.
 

Bevin's ray passes through the monster, but has no noticable effect on it.

Girgal tosses two more glowing balls of flame at the ghostly cloud, but these too pass through it harmlessly.

Rajah's ray flies flies far right again, striking the earth and dissapating into nothingness.

(ooc: It's not a desert, here. It's just a hot climate. The desert is to the west.)

Even Aram's luck in hitting the creature fails him as his whirling scimitars too fail to bite on the incorporeal foe.

[sblock=rolls]
Girgal: http://invisiblecastle.com/roller/view/1583853/
Aram: http://invisiblecastle.com/roller/view/1583838/

Ah, invisible castle to the rescue. Can the poor monster last the round after all? It has 2 hp left :cool:
[/sblock]

ooc: Nargon to act
 
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