X4: Master of the Desert Nomads - IC

[sblock=Kinem]
Complete arcane page 7, under the description of Eldritch Blast, second paragraph: "An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw."
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[sblock=Kinem]
What about my last round's actions. Girgal cast a spell and moved behind the gates. I will wait for a clarification before posting his next action.

I answered in the OOC thread, too.
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Rajah curses as the creatures flies over him and turns to rush to the south, his bowed body comically moving as he hurries to the gates. Once in sight of the creature Rajah once again points his fingers at the ghostly cloud and after uttering his words of power, a ray of crackling roiling darkness bursts from Rajah's fingers towards his enemy. However, in his haste Rajah stumbles after hitting some uneven ground and his ray flies well wide of the target.

[sblock=actions] Move 25' South, ending up in the open gate. Let's try it again. Touch Attack; Negative Levels Gained (1d20+6=8, 1d4=3) Nope, Curse you IC!
[/sblock]
 

[sblock=tactical map]
Code:
....................
....................
........ajj.........
.........jj.........
....................
....................
....................
....................
....................
....................
----\...............
.....\-\............
........\R=\........
...........g\.......
.............\XXXXXX
.........N....X
.......A..B...X
......SS......X
......SS......X
......M.......X
..............X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

jj
jj = spirit jaws

SS
SS = glowing cloud monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

[sblock=Walking Dad]Oops, I forgot to move Girgal last time. I edited in movement for him.[/sblock]
 

Bevin, Dwarf Rogue2/Wizard 6, AC20,FF17,T15 hp44/44, fort+4 ref+6 will+5

Bevin moves to keep a careful and wary eye on the man who was approaching the city. Even though we are acting to help him against the more dangerous monster, Bevin is still not sure he is entirely "on our side."
 
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[sblock=Leif]A creature you summoned acts on your turn. Thus, when you post IC actions for Bevin, the elemental will act this round.[/sblock]
 

Bevin, Dwarf Rogue2/Wizard 6, AC20,FF17,T15 hp44/44, fort+4 ref+6 will+5

Actions for Bevin: Bevin moves to keep a careful and wary eye on the man who was approaching the city, while the elemental continues to attack the monster. Even though we are acting to help him against the more dangerous monster, Bevin is still not sure he is entirely "on our side."

[sblock=OOC for DM]Truthfully, I believe that if Bevin were to cast another spell now that would NOT necessarily dismiss the elemental, but I'm not absolutely certain of that fact, nor am I aware of any house rules regarding said situation. So... in light of my present ignorance, Bevin will simply refrain from casting again during the time that his previous spell is in effect.[/sblock]
 
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Girgal, AC 25 (T15, FF22), HP 59/59, F +11,R+8,W+13

Girgal shouts something in druidic as a bright flame appears in his hand.

[sblock=ooc]Casts Produce Flame. As I read the spell, I can start to attack next round at the earliest.[/sblock]
 

[sblock=Leif]No need to worry; unless a spell says it requires concentration, which Summon Monster spells don't, casting other spells will not dismiss it.[/sblock]

The small air elemental chases the larger monster, this time trying a different tactic: It transforms into a small tornado 5' wide at the base and 10' high, and bears down on the ghostly fiend. However, its attack does not seem to have any effect.

Girgal tosses flame at the monster. His throw is well aimed but the fire seems to pass through the foe with no effect.

[sblock=Walking Dad]I have decided to house rule that you can make 1 attack with Produce Flame on the initial round. Unlike some spells, this does not seem overpowered.[/sblock]

[sblock=tactical map]
Code:
....................
....................
.........jj.........
.........jj.........
....................
....................
....................
....................
....................
....................
----\...............
.....\-\............
........\R=\........
...........g\.......
.............\XXXXXX
.........N....X
.......A..B...X
......aS......X
......SS......X
......M.......X
..............X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

jj
jj = spirit jaws

SS
SS = glowing cloud monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

ooc: left to act: Nargon
 
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