X4: Master of the Desert Nomads - IC

Bevin

Bevin commands Stormy to continue to attack the creature. (OOC: I didn't see any attack last round, but I'm guessing that he didn't have time after he was conjured and them completed his move action?) (OOC: also, someone please correct me if I'm wrong, but my guess is that the summoning spell has a duration of one round per caster level, which would mean that it lasts for 5 more rounds from now, right?)
 

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Rhun said:
[sblock=Leif]
No, you are fine. And I wouldn't say I'm a better player. LOL. I just read each and every post (sometimes several times) to make sure I know what is going on. I've noticed that a lot of players in games won't read what the other PCs are doing, and their actions end up being counter-productive because of it. :D
[/sblock]
[sblock=Ruhn]I know you ordinarily read every post, but for some reason I thought you might be in a hurry to get back to the action today. I guess I must be attributing my carelessness to you, sorry.[/sblock]
 

Aram quickly moves from his defensive stance to an attack stance, his blades whirling as he slashes them are the strange foe. The distraction that the elemental imposed upon the enemy could only be of aid to the desert warrior.


Full Attack w/Flanking:
Scimitar #1 +12/+7 AND Scimitar #2 +12. Damage per strike is 1d6+2 (crit 18-20) +3d6 sneak attack damage.
 

Girgal, AC 25 (T15, FF22), HP 59/59, F +11,R+8,W+13

[sblock=kinem]
kinem said:
[sblock=ooc]The spell is unclear about what happens when the target makes a successful grapple check to free itself from the jaws. In this case, the monster has no actions left after it freed itself, so I will allow the jaws to attack it again the next round as it is still in the same location. If the monster is grappled but succeeds on its first grapple check during a round, however, then it can escape by moving away from the jaws. In that case, the jaws will not be able to follow it and will no longer be able to attack it.[/sblock]
If the jaws move beyond the range of the spell, they vanish. implies that the jaws can move.[/sblock]
Girgal is satisfied to see, that his jaws seem to be effective. He commands Riplclaw back behind the gate and shares a barkskin with him, as he moves.
[sblock=ooc]Barkskin gives +3 nat armor.
Spiritjaws 2nd (Attack1,Attack2,Damage,grapple check) (1d20+10=26, 1d20+5=20, 2d6=5, 1d20+14=31)

Spells:
0 (6) - cure minor wounds x3, light, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), barkskin, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – bite of the werewolf
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
[/sblock]
 
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Nargon nods to the man and looks back out the gate at the monster. Seeing his companions assaulting it with spells, he decides to do likewise, summoning his inner fire he sends a ray of force lancing out from his palm to dive into the creature.

[sblock=ooc]
Eldritch blast Attack/Damage. (1d20+9=27, 5d6=15)
If the blast seems to have full effect, Nargon will stay where he is, otherwise he'll move forwards 40', drawing his sword as he goes.
[/sblock]
 

The small air elemental that Bevin had summoned beside the ghostly monster lashes out towards it but the blow is wide of the mark.

Rajah sends a crackling ray towards the monster, but at the last moment the ray seems to be deflected upwards, and it does not strike the creature.

Aram strikes quickly, his twin scimitars a whirl of metal. The ghostly cloud doesn't seem to have any particularly vulnerable spots to strike, but his magical blades do seem to bite into the cloud-monster, as it shrieks.

The ghostly set of giant jaws that Girgal had summoned strikes again at the monster, biting it but failing to hold it as it had last time. And again it bites, but again the ghostly cloud wriggles free, though it seems to be hurting.

Girgal casts another spell, apparently on himself, as he rides his dinosaur back behind the gate.

[sblock=Jemal]As far as I can tell, a warlock's eldritch blast only has a range of 30', and Nargon has nothing that would increase that to 60'. Let me know if I missed something, in which case Nargon would have stayed put.[/sblock]

Nargon sends forth a ray of magical energy that seems to hurt the foe as it shrieks in pain.

The stranger, clad in full plate armor despite the heat, casts another spell on himself and backs away from the gate.

The glowing cloud monster surges towards the village and away from the biting spirit jaws. It sails over the fence and, seeing its target, charges at him once more, striking the armored stranger with its claw.

[sblock=Walking Dad]See OOC for details on the spirit jaws.[/sblock]

[sblock=tactical map]
Code:
....................
....................
........ajjA........
.........jj.........
....................
....................
....................
.........R..........
....................
....................
----\...............
.....\-\............
........\==\........
...........g\.......
.............\XXXXXX
.........N....X
..........B...X
......SS......X
......SS......X
......M.......X
..............X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

jj
jj = spirit jaws

SS
SS = glowing cloud monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

ooc: PCs to act again.
 
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Aram Al Tarik (AC 23, HP 56/56)

[sblock=Kinem]
When the creature moved out of Aram's threat range, shouldn't he have gotten an AoO against it?[/sblock]


Aram spouts off a stream of curses in the Ylari tongue as the ghost cloud sails away from him, and he swiftly gives chase. Aided by his magical boots, Aram is able to easily cover the distance, slashing one of his scimitars at the creature as he nears.



Charge Action: +2 attack, -2 AC; Flanking: +2 attack
Scimitar #1 +16, damage is 1d6+2 (crit 18-20) +3d6 sneak attack damage
 

[sblock=Rhun]Yes. There is quite a bit to keep track of. I did think of it - after I posted, and then I returned to fix it only to see that you had already posted.[/sblock]

Aram saw an opportunity for one more attack as the creature was fleeing, and he scored another hit.

The dervish chases the ghostly monster, hurrying this time due to the urgent situation, rather than taking the time to tumble safely into a defensive position. The cloud-monster lashes out with a claw as Aram approaches it, and it hits him! The claw chills him to the bone as it passes right through his body. It also seems to affect his mind somehow - he feels weird.

[sblock=Rhun]Aram takes 5 damage + 2 wisdom damage.[/sblock]

Nontheless, Aram presses his attack, and his magical scimitar strikes the ghostly cloud again.

[sblock=tactical map]
Code:
....................
....................
........ajj.........
.........jj.........
....................
....................
....................
.........Rg.........
....................
....................
----\...............
.....\-\............
........\==\........
............\.......
.............\XXXXXX
.........N....X
.......A..B...X
......SS......X
......SS......X
......M.......X
..............X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

M = the armored man

jj
jj = spirit jaws

SS
SS = glowing cloud monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

[sblock=ooc]All of your attacks on the incorporeal monster have a 50% miss chance even if you hit its AC. So far Aram has attacked it 5 times and not missed once. Not to mention Nargon's blast which also passed the miss chance. Damn :1:![/sblock]
 
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[sblock=Kinem]
You know, I think I just came to the realization that the charge action doesn't protect you from AoO. I had always thought it did, until I just read up on it. Thing must have reach. Bummer. But I guess I learned my lesson.[/sblock]
 
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