X4: Master of the Desert Nomads - IC

The moonlight is quite dim, though you have been provided with lanterns.

For several hours, the patrol work proves dull but uneventful. It is eerily quiet. There is no sign that the madman has awakened.

Well past midnight, as Nargon is performing one of his aerial sweeps, he thinks he spots a tiny glint to the north. No ... yes, there it is again. It could be a man in armor approaching the village, now about 200' north of the gate.

On the ground, the first group is currently not far south from the gate, about 30'. Nargon is roughly 60' south of the gate and 30' high. The stealthy group is maybe 120' from it.

(ooc: I assumed a height, let me know if you wish to operate the sweeps differently.)
 

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Bevin, Dwarf Rogue2/Wizard 6

"I guess we had better take a look at the gate and make sure it is fully secured."
 
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*As I read the post, only Nargon sees the glint, as you guys are on the south end of town and it's off to the north, though that'll be fixed soon*

Nargon swoops down towards the first group as though he's rejoining it as per usual. He speaks calmly and quietly after he lands. "I've seen a glint off to the north, on the other side of camp, it could be someone coming this way. Bevin, if I recall correctly, you're somewhat stealthy.. perhaps you could sneak over to inform our companions while Rajah and I continue north to investigate. They're that way about a hundred feet."

[sblock=ooc]
Leif - NP, didn't think you were, just wanted to clarify my actions.
Kinem - Thnx for allowing the changes, and the height is perfect. Close enough to land in a single action, but out of melee reach. BTW, my spot check is now +10 if you haven't seen the change yet.
[/sblock]
 

"Yes, let's go check this out, it's probably a messenger from the main army, telling about their grand victory, while we are stuck here guarding a ghost town. But in case it's not, I sure wouldn't mind some excitement, well done Nargon" Rajah will say with a gleam in his eyes, as his pace quickens to reach the northern gate before the person Nargon spotted
 

Bevin, Dwarf Rogue2/Wizard 6

Jemal said:
Nargon speaks calmly and quietly after he lands. "I've seen a glint off to the north, on the other side of camp, it could be someone coming this way. Bevin, if I recall correctly, you're somewhat stealthy.. perhaps you could sneak over to inform our companions while Rajah and I continue north to investigate. They're that way about a hundred feet."
Bevin begins to creep toward the other group, although there is a definite look of distaste upon his face: "SOMEWHAT stealthy indeed! Why I oughta...."

Move Silently check (+10) = 17. http://invisiblecastle.com/roller/view/1579326/

Bevin is a bit upset at being called "somewhat stealthy" and this makes him clumsy and proves it to be true to a degree. Regardless, when Bevin gets closer to Aram, Girgal, and Ripclaw, he will say in a hoarse whisper, "Psst! It's Bevin with news," and then bring them up do date on the happenings and that Rajah and Nargon are heading to the gate to investigate.
 

Rajah and Nargon head to the gate. Precious seconds fly by as you unlatch the bar and unlock it, and swing it open. The others hang back within the village a few yards from the gate.

There indeed appears to be a man approaching, apparently in full plate armor. His face seems human.

Nargon and Rajah head forth to meet the newcomer. Just as they are about to speak with him, a horrific and ghostly apparition - like a faintly glowing cloud - rises from the ground behind the man, and begins attacking him with its claws! He cries out in pain and horror as it strikes him twice.

[sblock=ghostly cloud]
3g82j
[/sblock]

[sblock=tactical map]
Code:
....................
....................
....................
....................
....................
.........SS.........
.........SS.........
.........M..........
....................
.........NR.........
....................
....................
....................
----\...............
.....\-\............
........\==\........
............\.......
.............\XXXXXX
..............X
..........BAg.X
..............X

N = Nargon	R = Rajah		B = Bevin
A = Aram	g = Girgal and Ripclaw

M = the armored man

SS
SS = monster

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

Combat Sequence:
1) PCs (Aram, Bevin, Girgal, Nargon, Rajah)
2) monster, man
 
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Bevin, Dwarf Rogue2/Wizard 6, AC20,FF17,T15 hp44/44, fort+4 ref+6 will+5

Bevin casts, Summon Monster III and calls up a small air elemental. (I'll call him "Stormy") Bevin directs Stormy to attack the monster immediately, while being careful not to harm the man.

Initiative(+3)= 19 http://invisiblecastle.com/roller/view/1579845/
Arcane Spell Failure roll (ASF=5%) = 83% http://invisiblecastle.com/roller/view/1579844/

[sblock=help!]I couldn't get invis. castle to give me a straight percentile roll and had to roll 2d10 for it. Does anyone know the proper syntax for a percentile roll?[/sblock]
 
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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal, riding Ripclaw, directs his companion forward, behind Rahja and grunts some magic words and throws a tooth into the air. A set of ghostly dinosaur jaws comes into being and attacks the ghostly cloud.

[sblock=ooc]You should use only one letter for Girgal and Ripclaw, because they share one space.
Spiritjaws (Attack1,Attack2,Damage,grapple check) (1d20+10=22, 1d20+5=17, 2d6=7, 1d20+14=30)[/sblock]
 

Rajah will attempt to see if this creature is an undead, pulling out the earth from his pouch and followed his arcane gestures. He'll also move to stand behind Nargon.

[sblock=Actions] Casts detect undead & moves south 1 square and west 1 square [/sblock]
 

A small, shifting cloud appears beside the glowing monster - which it somewhat resembles - and tries to lash out at the monster, but it seems to have no effect.

Ghostly jaws appear and catch and bite into the monster. This does seem to hurt it as it shrieks in anger.

[sblock=tactical map]
Code:
....................
....................
....................
....................
....................
........aSS.........
.........SS.........
.........M..........
....................
.........N..........
.........Rg.........
....................
....................
----\...............
.....\-\............
........\==\........
............\.......
.............\XXXXXX
..............X
..........BA..X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

M = the armored man

SS
SS = monster (grappled by spirit jaws)

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

[sblock=renau1g]The monster does not detect as undead, nor does anything else here.[/sblock]

[sblock=Walking Dad]The jaws can only attack once in the 1st round.[/sblock]

[sblock=Leif]d100. d20 works as well (5% = 1 in 20)[/sblock]

ooc: remaining to act: Nargon, Aram
 
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