X4: Master of the Desert Nomads - IC

Nargon steps forward, reaching out to grab the man "Come, friend, do not be worried, I'll get you to safety!" He hopes his words will calm the man enough that his invocation will work, and then teleports them both back inside.

[sblock=combat info]
I grab onto the man and "Flee the scene", the dimension door taking us both 10' behind the gates. Hopefully he won't resist.[/sblock]
 

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The man does not resist, and he vanishes, reappearing behind the gate with Nargon. An image of Nargon remains where the half-orc had been.

[sblock=tactical map]
Code:
....................
....................
....................
....................
....................
........aSS.........
.........SS.........
....................
.........n..........
....................
.........Rg.........
....................
....................
----\...............
.....\-\............
........\==\........
............\.......
.........M...\XXXXXX
.........N....X
..........BA..X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

SS
SS = monster (grappled by spirit jaws)

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

ooc: left to act: Aram
 

Sorry, I am fairly bad about posting on the weekends. :)


Doing his best to remain hidden, Aram moves to sneak around the creature, so as to get into a flanking position.


Move Silently +12 and Hide +12; move full movement (40'), so -5 penalty to each.
 

[sblock=Rhun]There is really nothing to hide behind, outside the wall. You will not be able to hide there. Do you still want to creep behind the monster?[/sblock]
 

Seeing that there is no terrain or cover to use in sneaking up on the creature, Aram decides to rush straight in to the battle. His weapons flash as he moves forward, the rogue tumbling into a defensive stance as he comes near the strange cloudy creature.

[sblock=Kinem]
With that said, Aram will change his tactics. He will double move to the creature's lower right corner, which will allow him to 5' step into flanking position with the air elemental next round. He'll use full defense (+6 due to 5+ ranks in tumble), bringing his AC to 31 this round.
[/sblock]
 



[sblock=For Rhun]Okay, okay, okay, I admit it! You're a better player than I am! I just wanted to make sure, alright? Blame it on Bevin: he's AWFULLY protective of creatures that he conjures up, and he claims he can't help it. :D[/sblock]
 

Leif said:
[sblock=For Rhun]Okay, okay, okay, I admit it! You're a better player than I am! I just wanted to make sure, alright? Blame it on Bevin: he's AWFULLY protective of creatures that he conjures up, and he claims he can't help it. :D[/sblock]

[sblock=Leif]
No, you are fine. And I wouldn't say I'm a better player. LOL. I just read each and every post (sometimes several times) to make sure I know what is going on. I've noticed that a lot of players in games won't read what the other PCs are doing, and their actions end up being counter-productive because of it. :D
[/sblock]
 

Aram rushes forward, tumbling into a defensive crouch next to the glowing monster.

The armored man speaks to Nargon, saying "Great thanks. I bear critical news. Watch out - it must not slay anyone!"

As he speaks he moves further behind the palisade, drawing a heavy mace as he does. He then casts a spell on himself.

The ghostly cloud struggles with the ghostly jaws, trying to escape their grasp.

"Foolish mortals! He is promised to me - give him up and you may yet live!"

It appears to wriggle free, yet perhaps only for an instant, as the jaws are ready to strike again.

[sblock=ooc]The spell is unclear about what happens when the target makes a successful grapple check to free itself from the jaws. In this case, the monster has no actions left after it freed itself, so I will allow the jaws to attack it again the next round as it is still in the same location. If the monster is grappled but succeeds on its first grapple check during a round, however, then it can escape by moving away from the jaws. In that case, the jaws will not be able to follow it and will no longer be able to attack it.[/sblock]

[sblock=tactical map]
Code:
....................
....................
....................
....................
....................
........aSS.........
.........SSA........
....................
.........n..........
....................
.........Rg.........
....................
....................
----\...............
.....\-\............
........\==\........
............\.......
.............\XXXXXX
......M..N....X
..........B...X
..............X

N = Nargon	R = Rajah	B = Bevin
A = Aram	g = Girgal and Ripclaw

a = Stormy (small air elemental)

n = image of Nargon

M = the armored man

SS
SS = monster (not grappled by spirit jaws)

== is the gate (open)

---\ = village palisade

XXX = mud-brick house
[/sblock]

ooc: PCs to act again.
 

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