X4: Master of the Desert Nomads - IC

About half an hour later, you once again spot the flying creature in the distance and hear the beat of its wings, but this time it is heading closer, and will soon be upon you.

Nargon also notices a pair of large ugly green humanoids - trolls, he guesses - creeping closer along the riverbank from the same direction.

At this point you have time for any last minute preparations as both the wyvern and the trolls will arrive at the raft in about a minute. If you intend to make a stand, where will it be?
 

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Bevin, Dwarf Rogue2/Wizard(Enchanter)6

"Trolls, ye say? What are they going to do, walk on the water? Och, aye, but if we stay out in the river, we'll be defenseless against that great flying beastie. Why don't we draw in close to the bank on the opposite side of the river from the trolls and take cover in some brush? We might be able to hide the boat pretty well from the eyes of that fell beast."
 

"They know we're here, they're coming for us. Don't try to hide, but pulling to the other side's probably a good idea. Shall we Tell them our story, or just destroy them?" Nargon lands and grabs a pole, helping to steer the raft to the far bank as he speaks.
 

Girgal

"We should try out the story. If we cannot pursuate some trolls, we will not fool the more intelligent enemies." Girgal says, as he tries to remember what he knows about trolls.

[sblock=ooc]Know (nature +11) I like the DM to roll perception and knowledge. If I should roll myself, just say so.[/sblock]
 
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Aram has his bow in hand, ready to begin flinging missiles toward the foe. "Are you mad, my friends? They are trolls. They care not for our story; I would guess that they mean to rend our flesh and gnaw our bones." The dervish gestures to the opposite bank. "I say we put in quickly, across the river from them, and let us battle on ground of our choosing."

The Ylari then glances at Bevin. "I don't suppose you have a spell that can take the wyvern out of the sky, do you? Put it to sleep perhaps?"
 
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*Cough, Cough* Rajah looks at Aram, "Hmmm.... I think you're forgetting the dwarf isn't the only magical assistance on board. I have a spell that might help us out. It will cause the very blood of the creature to boil, limiting it's movements and wracking it with pain"

Rajah will pull out some saltpeter from his pouch and recites the words to the spell, grimacing as the blood spatters from his mouth. Also, he will call Bones out of the water on the far shore and have it wait there for him.

[sblock=OOC] Once the wyvern is within 170' Rajah will cast Burning Blood, Fort Save DC 21, if it fails Fire; Acid (1d8=4, 1d8=2) damage, lasts 7 rounds, requiring saves each round.
Fire; Acid (1d8=3, 1d8=1, 1d8=6, 1d8=4, 1d8=6, 1d8=8, 1d8=1, 1d8=2, 1d8=8, 1d8=6, 1d8=7, 1d8=6) Added the potential damage each round. [/sblock]
 

[sblock=ooc]According to the module, the party is still supposed to be "loading the boat" even at this point when the attack occurs. It assumes a large party that is taking mounts and the feed for them on the boat. The actual party is travelling rather lighter and I don't see any reason why it would have to take so long for you to be able to head out. Therefore you have cast off and started the trip upriver.[/sblock]

With the wind generally at your backs - Girgal would think it is driven perhaps by the cooling of the desert ahead as evening approaches - the raft drifts upstream at a respectable rate of about 300' per minute.

[sblock=Walking Dad]Trolls, he realizes, are generally ill-tempered and aggressive. They are known for their toughnesss and rapid healing of injuries during combat, with the exception of fire and acid damage. Many say that only those attack forms can kill them, but you doubt that. (ooc: I do not use regeneration as such.)[/sblock]

There is some brush along the riverbank but not nearly enough to hide the large raft, even if you were not already being observed as the large winged lizard draws closer.
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6

Rhun said:
The Ylari then glances at Bevin. "I don't suppose you have a spell that can take the wyvern out of the sky, do you? Put it to sleep perhaps?"
"Yes, Aram, I have just such a spell prepared, but the creature will have to be fairly close before I can affect it." (OOC: My impression has been that the wyvern was at least several hundred yards away from us, considering the linear distance across the ground and also the beast's altitude. When it gets within range of Bevin's Deep Slumber spell -- 40 feet -- he will cast the spell. But if the trolls approach us before the wyvern, then Bevin will cast Daze Monster - Extended with Metamagic - on the larger of the two trolls.)
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Bevin, don't do this! Put the trolls to sleep. They regenerate fast, but will be more vulnerable to your spell than a wyvern. I have some magic that will us help against the dragon, too." Girgal interrupts Bevin. He also says some words in a strange language, that transform his and Ripclaw's skin into bark.
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

OOC: Bevin was waiting for the targets to come into range when Girgal spoke up, so Bevin hadn't committed to a target for any particular spell. Heeding Girgal's advice, Bevin now intends to cast his Deep Slumber spell at the pair of trolls, and consider later what action to take against the wyvern.

OOC: Whichever spell Bevin attempts to cast, there will be an Arcane Spell Failure (5% chance) roll necessary, so here is one: 51% http://invisiblecastle.com/roller/view/1589627/
 
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