X4: Master of the Desert Nomads - IC

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

OOC: As I said in my last post, Bevin will cast Heroism on Aram first. If you are asking for Bevin's action AFTER casting Heroism, then Bevin will follow-up that spell with Daze Monster (2nd level, not the metamagic version that Bevin also has memorized) on the nearest troll.
 

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[sblock=ooc]Of course Reflex saves are always possible. This is D&D![/sblock]

Ripclaw rides towards the enemies and Girgal blasts a storm of sand, catching one troll and the wyvern and its rider in the destuctive cone. (ooc: They are too far apart to catch the other troll too.) All the enemies are stil alive but the wyvern and its rider look badly hurt.

Bevin casts his dazing spell at the troll nearest the river, but it seem to have no effect.

[sblock=tactical map]
Code:
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~..TT..TT........
..~~~~~~~~~~~~~~~~..TT..TT........
..~~~~~~~~~~~~~~~~..........WW....
..~~~~~~~~~~~~~~~~..........WW....
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~.......g........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~....A...........
..~~~~~~~~~~~~~~~~.......N........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrLr....R..........
..~~~~~~~~~~~~~rrrr..B............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................


N = Nargon	B = Bevin	A = Aram	
g = Girgal and Ripclaw		R = Rajah and Bones

WW
WW = wyvern w/rider

TT
TT = troll

rrrr
rrLr
rrrr = raft; L = lean-to
rrrr

~~~ = the river
[/sblock]

ooc: still to act: Nargon
 


[sblock=Leif]Take a deep breath, man! Better? :cool:

The Reflex save was for Girgal's Blast of Sand. Of course Daze Monster has a Will save. The troll made his save.[/sblock]
 

[sblock=kinem]Ahhhhhhh--whoooooo! :) Yeah, much better now, thanks! ;) hehehe, sorry, man, just.....hell....I don't know....[/sblock]
 


[sblock=Jemal]Nargon can't quite move 40' forward as he is also moving diagonally and up.[/sblock]

Nargon's ray blasts the wyvern, leaving it looking very battered and angy, but still alive.

The wyvern rider looks surprised at how badly the battle is going. "You will all pay for this, by the name of the Master!" he shouts.

Suddenly the field of tentacles vanishes. The rider tumbles out of his saddle.

Damn. Their magic is beyond even mine. I am not afraid to be a martyr but this is not how I planned for today to go.

[sblock=the rider remembers a better day]
3h1f0
[/sblock]

The wyvern charges forward and its sting-tipped tail, dripping with deadly poison, swings towards Girgal. The little druid's death is what it was hoping for, but the tail misses.

The trolls, now free, charge forward as well. The one nearer the river moves faster than the other, and flanks the dinosaur-riding druid, mauling him a bit with its claw. The other troll charges forward as well and likewise scratches up the halfling spellcaster.

(ooc: Girgal takes 18 total damage.)

[sblock=tactical map]
Code:
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~............M...
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~......TT........
..~~~~~~~~~~~~~~~~......TTWW......
..~~~~~~~~~~~~~~~~........WW......
..~~~~~~~~~~~~~~~~....TT.g........
..~~~~~~~~~~~~~~~~....TT...N......
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~....A...........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrLr....R..........
..~~~~~~~~~~~~~rrrr..B............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................


N = Nargon	B = Bevin	A = Aram	
g = Girgal and Ripclaw		R = Rajah and Bones

WW
WW = wyvern

M = man who was riding the wyvern

TT
TT = troll

rrrr
rrLr
rrrr = raft; L = lean-to
rrrr

~~~ = the river
[/sblock]

ooc: PCS to act
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

OOC: Bevin moves up beside Aram's present position and casts Tasha's HIdeous Laughter on the wyvern, trying to give Girgal some assistance.
 

Seeing the halfling surrounded Rajah will nudge Bones forward until he's standing on Aram's right side, following Bevin's lead. He points to the area around Girgal and as Rajah does he cackles for a few moments falling into a spurt of coughs as two skeletons appear, undead mirrors of the trolls attacking the party. They are flanking the troll to the east of Girgal and immediately set upon the creature with their claws and teeth.

[sblock=Actions]
Move 20' North, Cast Summon Undead IV, one troll skeleton appears to the north of the troll to Girgal's east & the other appears to the south of the troll.

Troll Attacks (1d20+10=17, 1d6+6=10, 1d20+10=13, 1d6+6=8, 1d20+5=18, 1d6+3=6, 1d20+10=16, 1d6+6=9, 1d20+10=28, 1d6+6=10, 1d20+5=17, 1d6+3=5)

[/sblock]
 

The wyvern seems unaffected by Bevin's spell.

[sblock=Leif]Nothing personal, they just keep rolling high![/sblock]

[sblock=tactical map]
Code:
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~............M...
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~......TT........
..~~~~~~~~~~~~~~~~......TTWW......
..~~~~~~~~~~~~~~~~........WW......
..~~~~~~~~~~~~~~~~....TT.g........
..~~~~~~~~~~~~~~~~....TT...N......
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~...BAR..........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrLr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................


N = Nargon	B = Bevin	A = Aram	
g = Girgal and Ripclaw		R = Rajah and Bones

WW
WW = wyvern

M = man who was riding the wyvern

TT		SS
TT = troll	SS = troll skeleton

rrrr
rrLr
rrrr = raft; L = lean-to
rrrr

~~~ = the river
[/sblock]

ooc: Casting Summon Undead is a full-round action, so the troll skeletons will not appear until after the end of this round.

PCs still to act: Girgal/Ripclaw, Nargon, Aram
 

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