There is a sliver of moonlight as Girgal and Razor stand their lonely vigil.
After a couple of hours, Ripclaw awakens and seems fine. Girgal tries again to wake the others but can not.
In the morning, the sun rises and Girgal is relieved to see that the others do finally awaken. However, they are cranky and exhausted.
[sblock=Leif, Rhun, Jemal, renau1g]You remember having bad dreams but don't remember the details.[/sblock]
[sblock=Leif]Bevin has the impression that his feeling about the hut having been a witch's lair is somehow correct and that it has something to do with the nightmares. You do not know more details. What you experienced was not the nightmare spell.[/sblock]
[sblock=effects of the night]Bevin, Aram, Nargon, and Rajah are fatigued in the morning. They have a -2 penalty to Str and Dex, and can't run or charge.
Bevin can not prepare his spell today.
Also, these characters have taken Charisma damage: Bevin 1 pt, Aram 2 pts, Nargon 1 pt, Rajah 2 pts.[/sblock]
After a couple of hours, Ripclaw awakens and seems fine. Girgal tries again to wake the others but can not.
In the morning, the sun rises and Girgal is relieved to see that the others do finally awaken. However, they are cranky and exhausted.
[sblock=Leif, Rhun, Jemal, renau1g]You remember having bad dreams but don't remember the details.[/sblock]
[sblock=Leif]Bevin has the impression that his feeling about the hut having been a witch's lair is somehow correct and that it has something to do with the nightmares. You do not know more details. What you experienced was not the nightmare spell.[/sblock]
[sblock=effects of the night]Bevin, Aram, Nargon, and Rajah are fatigued in the morning. They have a -2 penalty to Str and Dex, and can't run or charge.
Bevin can not prepare his spell today.
Also, these characters have taken Charisma damage: Bevin 1 pt, Aram 2 pts, Nargon 1 pt, Rajah 2 pts.[/sblock]