X4: Master of the Desert Nomads - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

"Yes, Aram, I believe that you have hit the nail squarely on the head. We are no longer simply wandering aimlessly through a fetid and trackless swamp, I think we are actually now in our own little place of torment and hoplessness." Reaching new depths of depression, Bevin stops to catch his breath before continuing: "Of course..........I.....could be...........wrong."
 

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Nargon's magical wings grow from his back once more "Indeed I can, but I think I'll see you very soon." With that, he leaps into the air and takes off, travelling up and attempting to get clear of the 'magic' (Detect magic to tell if/when it fades away). If it doesn't within a few hundred feet, he'll fly in one direction as fast as I can, though Nargon suspects the magics will redirect him as it did their raft.
 

Nargon flies upward, scanning for magic.

When he is a few hundred feet high, those on the raft notice him suddenly fade away. At the same time, he reappears, only about a hundred feet above the swamp. He feels nothing unusual as this happens, but he does see the ground is suddenly a lot closer.

He heads north, and he soon vanishes and reappears to the south.

[sblock=Jemal]Whenever Nargon tried to detect magic, he saw the same overwhelming aura as far as he could see.[/sblock]

He circles back and lands on the raft.

The rattling of the deformed reeds in the breeze is the only sound you hear in this desolate place. The creepy old hut on stilts is the only landmark in sight.

There is a slight, sour odor from the swamp. A few fish swim in the murky water but they look pale, malformed, diseased. None of the plants in the area look edible.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

INTENSITY, THY NAME IS BEVIN:

Bevin paces up and down furiously, his eyes downcast, and he drives his left fist into his right hand every few seconds as punctuation to his words: "This witchery is diabolical, indeed! Let us search this hut thoroughly, tear it down if need be! There must be some physical manifestation of this sorcery, some focus or totem of some sort. (At least I hope so!) Let us all make certain that no piece of this hut remains upon our persons, no dust, no soil, so scrap whatsoever, and then, if we are still ensnared let us dismantle the hut piece by sorcerous piece until nothing remains!" Finishing his tirade, Bevin looks somewhat spent, so he lies down to catch a quick nap, and is dozing almost instantly. :)
 
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Aram sighs heavily, and then speaks to his companions. "I feel useless. I know nothing of the arcane. My blades are only of use against a solid foe. I must rely on all of your experience and knowledge in this situation. What would you have me do?"
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

Hearing the pathos in Aram's voice, Bevin instantly awakens and sits up: "Och, fret ye not about it, friend Aram! I am somewhat skilled in the Arcane, myself, yet I no nothing of how to solve this problem. We are all in the same boat! (No pun intended!! ;) ) Your skills have served us all well, so there is no reason for you to feel the least bit of regret. Maybe what we need to feel better is a nice big meal. Hmmmm, not going to happen, though, is it? I'll not soil my lips upon these bulbous-eyed mutant fish!"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"At last I can pray for the power to purify the avaiable plant matter. Not enough to purify the location, but some meals.
I have no expirience wit something like this either..."
 

"I'd suggest we get some rest, but that won't provide any benefit here." Rajah muses.

"I have an idea, but it's a long shot." Rajah says after a moment of contemplation.

He'll begin casting a spell that he hopes will dispel whatever fell magic holds them here, his target is the hut. If that fails, he'll attempt it again, using the area effect.

[sblock=ooc]

Casting Dispel Magic (Targeted) against the hut:
Dispel Check (1d20+8=27)

If Necessary (Area Effect):
Dispel Check (1d20+8=19)

[/sblock]
 



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