X4: Master of the Desert Nomads - IC

I can still win this he dared hope, for a moment, as the magic horn sent the shapeshifting dino-wizard scampering away and then the arrogant desert warrior who had challenged him fled as well before his might. The flying wizard with the spiked chain was now his greatest worry but maybe the man had already used up his main attack spell, as he was resorting to his weapon. Another blast from the horn might do that one in, too.

As he ponders this the energized spiked chain cracks his head open and he tumbles from his horse, lifeless and bloody.

Seeing their leader fall, and their numbers dwindle while their own arrows seem to have little effect, the other horsemen have had enough. "Retreat!" the cry goes out from several of them. Many of them take parting shots at Nargon, but only one of the arrows gets through his armor, and not even with enough force to wound him given his otherworldly toughness.

The horsemen guide their horses and flee back the way they came, leaving the battlefield littered with dead men.

(ooc: At this point, let me know if you want to pursue or continue attacking the horsemen; capture any of them for questioning; gather up riderless horses before they flee; search bodies; etc.)
 

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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP22/44(deaf), F+4,R+6,W+5

Bevin, still somewhat discombobulated because of his ongoing deafness, says (way too loudly) "We should take a couple of officers as prisoners to glean some intelligence from them, and we should definitely grab up some extra horses! Ehhhh? What's that you say?" Bevin shakes his head as if that will help, and clearing his throat, he says even louder, "I SAID, WE SHOULD TAKE SOME PRISONERS TO INTERROGATE AND SWIPE SOME OF THESE EXTRA HORSES WHILE WE'RE AT IT!!"

OOC: Good Show, Jemal! Nargon saves the day! :)
 

With a bestial roar, the fearsome sight that is Nargon gives chase, mighty chain twirling yet again as the demonic looking Orc flaps after them, attempting to knock some of the riders from their horses for questioning.

Once that is finished, he flaps back to his comrades
"Now THAT was a fight!" Nargon smiles widely, clapping his allies on the shoulders. "Though If I'd known they'd be such cowards without their leader, I wouldn't have wasted my time warning the caravan."
Speaking of which, he looks back to the caravan to see what's going on back there.

[sblock=ooc]
Nargon will attempt to deal nonlethal damage to some, as per Bevin's suggestions, giving chase just long enough to capture a couple.
*attack stats if required: +12 attack, 2d4+13 nonlethal damage (Charge 80').

OOC: Good Show, Jemal! Nargon saves the day!
Thanks, I know I enjoyed it. :D
[/sblock]
 

Now that the battle is concluded, Rajah will dismiss the tentacles and summoned allies with a thought. He turns to Razor as the enemies retreat and asks the quasit to go and poison one of the enemies until it is paralyzed.

If he's successful, Rajah will direct Skelete to go retrieve the body and bring it back to him, otherwise the necromancer will direct the skeleton to pile up the dead bodies.

[sblock=OOC]
Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex.
[/sblock]
 

Nargon's spiked chain wraps around a horseman's waist and pulls the man from his horse, and the man is knocked unconscious as he hits the ground.

The horsemen flee quickly, no longer trying to shoot, and none of you can catch any more of them, even Razor.

There is however one of the men that is easily captured - the one paralyzed by Bevin's hold person spell. The spell quickly wears off, but not before Ripclaw grabs the man. He drops his weapon and no longer tries to put up a fight.

Girgal heals himself a bit while Ripclaw is busy.

There are about two dozen dead or dying horsemen, and you are able to round up six horses, including the leader's heavily wounded one.

There are many arrows littering the field, and the fallen men each have a partially depleted quiver as well as (except for the leader) a longsword and shortbow. The leader's remains wear a fine (if bloody) chain shirt and cloak, and his weapons are already known to some among you, the hard way.

(ooc: Anyone searching bodies? Detecting for magic?)

After about half a minute, Bevin and Girgal are able to hear well enough again, although they retain a slight ringing in their ears for some time.

Seeing the attackers flee, the caravan guards rise and mount up again, and the caravan heads towards you. Ahmed Khel, Captain of the Guard, rides out ahead and greets you.

"Congratulations, sirs, on your amazing victory!" he proclaims. "Clearly you are no ordinary travellers."
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP22/44(deaf), F+4,R+6,W+5

Bevin thanks Ahmed Khel for his kind words, and sets about searching for more interesting items. He will gather the fallen enemies who have the best qualiy gear in one place and cast Detect Magic to scan their remains.
 

Nargon surveys the equipemnt, noting which pieces are magical and setting them aside for later study (And to ensure the desert caravan doesn't get their hands on them).

As that is done and the leader's body thoroughly searched for anything else he may have had hidden (Nargon suggests this but doesn't do it himself), the orc offers healing from his wand to any who need it.

As the guard arrives, the orc is menacing their captive while waiting to see if anybody has any questions to ask, other than the obvious 'who sent you'.
[sblock=ooc]
Cure light wounds (1d8+1) to whomever needs it, I don't believe I've used any of the charges yet, so have at it. :)
Warlocks can detect magic at will, and I do so at every opportunity. :D
[/sblock]
 

Surna Lamshar, Master of the Caravan, rides up, bows a bit, and says "Thank you for protecting the caravan! When we reach the Lost Oasis, we must hold a feast in your honor."

The leader had a potion in his pocket, and some of his items detect as being magical:

potion, faint conjuration
horn of blasting, moderate evocation
cloak, faint abjuration
chain shirt, moderate abjuration
adamantine frost greataxe, moderate evocation

The prisoner whimpers and says "I surrender! It was all his fault!" (indicating the dead leader) "Bandit King Atar he called himself! He promised us wealth! I am but a poor man! Spare me and I, Marad, will serve you!"

Ahmed Khel appears to take a keen interest in the proceedings.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP22/44(deaf?), F+4,R+6,W+5

As soon as Bevin is able to hear again, he will speak to Nargon about some healing. (Pretty please? :) ) Bevin has no interest in the items found, with the possible exception of the cloak, if it will work for a dwarf, that is.
 

Aram Al Tarik, HP 13/56

The wounded Aram also seeks out Nargon, his own supply of healing already expended. Once that is done, he will conduct his own search of the bodies, looking for hidden items.


Search +15, just in case.
 

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