Girgal positions himself so as to blast the enemy leader but not Aram. He produces a cone of sand that scrapes the man's skin red, nearly kills his now scratched-up horse, and does kill another horseman behind him and wound that man's horse.
The presence of the dead animals and the riderless horse make it too difficult for Ripclaw to charge here but he moves in and attacks a bandit; he misses.
Rajah casts another spell and another field of giant black tentacles springs forth from the rocky ground. The new tentacles grab and kill five horsemen and grab three of their horses; two horses manage to escape.
One of the summond troll skeletons kills the horse that was wounded by Girgal's blast; the other strikes down a screaming horseman with its claw.
The enemy leader turns to face the spellcasting dinosaur, his face red with both rage and sand scratches.
"Two can play at that game, wizard!" he declares to Girgal "or are you yellow?"
As he speaks he draws the horn he used earlier to sound the attack, and then he blows into it hard. A thunderous noise bursts forth! Those caught in the blast of sound in front of him include one of the summoned troll skeletons, Skelete, Girgal, Bevin, and a riderless horse. Aram and Ripclaw are too far to the side to be hurt by the blast.
Girgal is hurt greatly and can barely stay on his clawed feet at this point. He is deaf from the noise.
Bevin is shaken up and hurt too, and also finds himself deafened.
[sblock=Bevin]Bevin knows that a horn of blasting can be used more than once a day, but doing so is dangerous and can backfire.
Also, he thinks the command word must be spoken just prior to using the attack.[/sblock]
The other horsemen may be worried as their ranks continue to thin with tentacles springing up all over the place, but they continue to attack with their bows, targeting Girgal, Aram, and now Rajah in about equal numbers.
One of the arrows hits Girgal, and it is nearly the last straw for him.
Three arrows strike Aram, not piercing anything vital but causing some painful wounds. He's in bad shape again.
Some of the now-riderless horses make their way away from the battle.
(ooc: hp: Girgal 2/56 (deaf), Aram 13/56, Bevin 22/44 (deaf), Skelete 64/75
PCs to act)
[sblock=map]
[/sblock]
The presence of the dead animals and the riderless horse make it too difficult for Ripclaw to charge here but he moves in and attacks a bandit; he misses.
Rajah casts another spell and another field of giant black tentacles springs forth from the rocky ground. The new tentacles grab and kill five horsemen and grab three of their horses; two horses manage to escape.
One of the summond troll skeletons kills the horse that was wounded by Girgal's blast; the other strikes down a screaming horseman with its claw.
The enemy leader turns to face the spellcasting dinosaur, his face red with both rage and sand scratches.
"Two can play at that game, wizard!" he declares to Girgal "or are you yellow?"
As he speaks he draws the horn he used earlier to sound the attack, and then he blows into it hard. A thunderous noise bursts forth! Those caught in the blast of sound in front of him include one of the summoned troll skeletons, Skelete, Girgal, Bevin, and a riderless horse. Aram and Ripclaw are too far to the side to be hurt by the blast.
Girgal is hurt greatly and can barely stay on his clawed feet at this point. He is deaf from the noise.
Bevin is shaken up and hurt too, and also finds himself deafened.
[sblock=Bevin]Bevin knows that a horn of blasting can be used more than once a day, but doing so is dangerous and can backfire.
Also, he thinks the command word must be spoken just prior to using the attack.[/sblock]
The other horsemen may be worried as their ranks continue to thin with tentacles springing up all over the place, but they continue to attack with their bows, targeting Girgal, Aram, and now Rajah in about equal numbers.
One of the arrows hits Girgal, and it is nearly the last straw for him.
Three arrows strike Aram, not piercing anything vital but causing some painful wounds. He's in bad shape again.
Some of the now-riderless horses make their way away from the battle.
(ooc: hp: Girgal 2/56 (deaf), Aram 13/56, Bevin 22/44 (deaf), Skelete 64/75
PCs to act)
[sblock=map]
Code:
NOTE: 1 sq = 20'
........................................XXXXX
..........HHHHHHHHHHHHHHH...............XXXXX
..........HHHHHHHHHHHHHHHH.............XXXXXX
.........HHHHHHH.,,,hHHHHt.t...........XXXXXX
........HHHHHHH,,77,~hh.HHtH..........XXXXXXX
.......HHHHHHH.,77attts8AHHHH.........XXXXXXX
...........HHH.,,7,,~,.sSg..hHHH.....XXXXXXXX
............H...,,,,,....B..9HHH.....XXXXXXXX
.................,,,..R.......X.....XXXXXXXXX
..............HH.........h....X.....XXXXXXXXX
..X................................XXXXXXXXXX
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...X.............................XXXXXXXXXXXX
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.............X............X........XXXXXXXXXX
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......................X..............XXXXXXXX
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....X..................................XXXXXX
...........X............................XXXXX
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........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....
H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
g = Girgal + Ripclaw + dead camel
8 = dead horse
9 = horse Ripclaw wounded
G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock
A = Aram + unconscious horseman + horse + horseman Leader + Nargon 10' up
B = Razor (invisible) + Bevin
N = Nargon, r = Ripclaw
R = Rajah on Bones
S = Skelete + a horse
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)