X4: Master of the Desert Nomads - IC

Girgal positions himself so as to blast the enemy leader but not Aram. He produces a cone of sand that scrapes the man's skin red, nearly kills his now scratched-up horse, and does kill another horseman behind him and wound that man's horse.

The presence of the dead animals and the riderless horse make it too difficult for Ripclaw to charge here but he moves in and attacks a bandit; he misses.

Rajah casts another spell and another field of giant black tentacles springs forth from the rocky ground. The new tentacles grab and kill five horsemen and grab three of their horses; two horses manage to escape.

One of the summond troll skeletons kills the horse that was wounded by Girgal's blast; the other strikes down a screaming horseman with its claw.

The enemy leader turns to face the spellcasting dinosaur, his face red with both rage and sand scratches.

"Two can play at that game, wizard!" he declares to Girgal "or are you yellow?"

As he speaks he draws the horn he used earlier to sound the attack, and then he blows into it hard. A thunderous noise bursts forth! Those caught in the blast of sound in front of him include one of the summoned troll skeletons, Skelete, Girgal, Bevin, and a riderless horse. Aram and Ripclaw are too far to the side to be hurt by the blast.

Girgal is hurt greatly and can barely stay on his clawed feet at this point. He is deaf from the noise.

Bevin is shaken up and hurt too, and also finds himself deafened.

[sblock=Bevin]Bevin knows that a horn of blasting can be used more than once a day, but doing so is dangerous and can backfire.

Also, he thinks the command word must be spoken just prior to using the attack.[/sblock]

The other horsemen may be worried as their ranks continue to thin with tentacles springing up all over the place, but they continue to attack with their bows, targeting Girgal, Aram, and now Rajah in about equal numbers.

One of the arrows hits Girgal, and it is nearly the last straw for him.

Three arrows strike Aram, not piercing anything vital but causing some painful wounds. He's in bad shape again.

Some of the now-riderless horses make their way away from the battle.

(ooc: hp: Girgal 2/56 (deaf), Aram 13/56, Bevin 22/44 (deaf), Skelete 64/75

PCs to act)

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Code:
 NOTE: 1 sq = 20'
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...........HHH.,,7,,~,.sSg..hHHH.....XXXXXXXX
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........GGGGGGKGGGGGzGGG.....................
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........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
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.........GGGGGGGGGGG...................X.....

H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
g = Girgal + Ripclaw + dead camel
8 = dead horse
9 = horse Ripclaw wounded

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram + unconscious horseman + horse + horseman Leader + Nargon 10' up

B = Razor (invisible) + Bevin
N = Nargon, r = Ripclaw
R = Rajah on Bones
S = Skelete + a horse
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)
[/sblock]
 

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Girgal changes back and takes cover behind Ripclaw. Ripclaw tries to defend the wounded halfling.

ooc: Did Girgal got a save vs the deafness? I only asks, because he has a rather high Fortitude save in this form.
 


Rajah will circle back around with Bones, to get within a closer range for his next spell. The necromancer points at the leader with deadly intent and shouts "You dare to strike an ally of Rajah Al-Qadim?! You'll pay for your impudence!" as he fires a black ray that has the potential to drain the strength of any man.

[sblock=OOC]
Casting Ray of Enfeeblement on the Leader
Ranged Touch Attack; Penalty to STR (1d20+6=14, 1d6+4=6)

HP: 61/61
AC: 20, T: 12, FF:18
F/R/W: +6/+6/+8
Spells Remaining:
1 - 6
2 - 5
3 - 4
4 - 1
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP22/44(deaf), F+4,R+6,W+5

Beving targets the combatants closest to Girgal with his Hold Person spell, hoping to assist Ripclaw in defending his gravely wounded master. He knows that Girgal would thank him if he could, but Bevin couldn't hear it right now, anyway. :)

ASF Roll (5% chance): 87 http://invisiblecastle.com/roller/view/1664797/ :)

Concentration Check: 16 :( ? http://invisiblecastle.com/roller/view/1669291/
 
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Rajah positions himself and casts a black ray at the enemy leader, striking him and making him more sluggish.

The summoned skeletons move in and attack again. One of them misses a horseman, but the other stikes the enemy leader with its claw. The man looks bloody and hurt but remains in his saddle.

Bevin finds it difficult to cast his spell without hearing himself speak the mystic syllables (ooc: 20% failure chance) but he manages it, and one of the horsemen near Ripclaw stiffens.

ooc: Still to act: Aram, Nargon

[sblock=map]
Code:
 NOTE: 1 sq = 20'
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..........HHHHHHHHHHHHHHH...............XXXXX
..........HHHHHHHHHHHHHHHH.............XXXXXX
.........HHHHHHH.,,,hHHHHt.t...........XXXXXX
........HHHHHHH,,77,~hhsHHtH..........XXXXXXX
.......HHHHHHH.,77attt.zAPHHH.........XXXXXXX
...........HHH.,,7,,~,R.Sg..hHHH.....XXXXXXXX
............H...,,,,,....B..9HHH.....XXXXXXXX
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........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....

H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
g = Girgal + Ripclaw + dead camel
8 = dead horse
9 = horse Ripclaw wounded
P = paralyzed horseman

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram + unconscious horseman + horse + horseman Leader + Nargon 10' up

B = Razor (invisible) + Bevin
N = Nargon, r = Ripclaw
R = Rajah on Bones
S = Skelete + a horse
s = summoned troll skeleton, z = + dead horse
a = summoned allip (note 60' (3 sq) babble)
[/sblock]
 

Aram curses, and decides to withdraw from battle. His wounds were accumulating quicker that he could take down foes, and he needed healing...


Withdraw, 80' south. Looks like he has a clear line of retreat, and shouldn't provoke any AoO. If he does, don't forget his +4 to AC from Mobility
 

Aram is able to withdraw for the moment.

[sblock=map]
Code:
 NOTE: 1 sq = 20'
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..........HHHHHHHHHHHHHHH...............XXXXX
..........HHHHHHHHHHHHHHHH.............XXXXXX
.........HHHHHHH.,,,hHHHHt.t...........XXXXXX
........HHHHHHH,,77,~hhsHHtH..........XXXXXXX
.......HHHHHHH.,77attt.zLPHHH.........XXXXXXX
...........HHH.,,7,,~,R.Sg..hHHH.....XXXXXXXX
............H...,,,,,....B..9HHH.....XXXXXXXX
.................,,,..........X.....XXXXXXXXX
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..X................................XXXXXXXXXX
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........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....

H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
g = Girgal + Ripclaw + dead camel
8 = dead horse
9 = horse Ripclaw wounded
P = paralyzed horseman
L = unconscious horseman + horse + horseman Leader + Nargon 10' up

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram

B = Razor (invisible) + Bevin
N = Nargon, r = Ripclaw
R = Rajah on Bones
S = Skelete + a horse
s = summoned troll skeleton, z = + dead horse
a = summoned allip (note 60' (3 sq) babble)
[/sblock]

ooc: Waiting for Jemal
 



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