X4: Master of the Desert Nomads - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin continues to follow the transformed Girgal.
 

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[sblock=Possible actions, after NPCs attack]The dervish continues his assault, slicing and slashing with his scimitars, dodging and whirling as he attacks, a veritable whirlwind of steel amongst the bandits. He continues his path toward the bandit leader, cutting down foes and then stepping into their place.


AC 25 / 29 vrs ranged (cover), HP: 43/56

Continue the 3 attacks (2 main scimitar / 1 off-hand), and then 5' step toward leader after the path his cleared.

Primary 1: +10 Scimitar +1 (1d6+3, 18-20/x2)
Primary 2: +5 Scimitar +1 (1d6+3, 18-20/x2)
Offhand 1: +10 Scimitar +1 (1d6+3, 18-20/x2)
[/sblock]
 
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The leader of the attacking horse riders ignores the losses his troops are taking, and focuses his eyes on Aram. "Attack him!" he orders his troops, and guides his own horse forward, an eager gleam in his bloodthirsty eyes.

The horsemen closest to obvious hazards such as the allip try to get some distance before firing their bows, while most simply shoot.

Fusilades of arrows streak in the general directions of Aram and Girgal. Three of them actually strike the dervish!

Girgal's luck takes a turn for the worse as well, as this time no less than six arrows strike him out of fifty that were aimed at his dinosaur form. Suddenly he is in pain!

A few more horsemen try to attack Aram with their longswords, but miss.

As the enemy leader's horse approaches Aram, the man drops his bow in his lap and draws a huge, dark metal axe. Aram realizes that it is an adamantine blade, but a film of frost coats it as it flashes down at him under the hot desert sun. The blow just catches him, and creates a nasty cut even as it chills his flesh.

"Your gear will be my prize" the enemy leader declares to Aram.

(ooc: Aram hp 15/56; Girgal hp 35/59)

(ooc: I will not hold Aram and Bevin to thier prematurely declared actions.)

PCs to act.

[sblock=map]
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 NOTE: 1 sq = 20'
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H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
8 = horseman + dead camel

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram + unconscious horseman + horse + horseman Leader

B = Bevin, g = Girgal (dinosaur form)
N = Nargon, R = Rajah, r = Ripclaw, S = Skelete
q = Razor (invisible)
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)
[/sblock]
 

Aram curses as his blood flows freely from many wounds. Where in the nine hells are my companions? he thinks to himself, realizing that his brash charge was not as good of an idea as it seemed at the time. Going on the defensive, he whirls and twists about in the melee, while at the same time triggering the magic of his healing belt in an attempt to staunch the flow of blood.

AC 31 / 35 vrs ranged (cover), HP: 15/56

Full Defense (+6 to AC due to 5+ ranks in tumble), use all 3 charges of healing belt for +4d8 hit points
 

As if in response to Aram's unspoken worry, a blast of power Lances over his shoulder into the warrior leader he faces, and a loud orcish battle-roar fills the air.
"Your gear will be my prize" the enemy leader declares
"And your HEAD shall be MINE!"
[sblock=ooc]
Move NE 40' puts me 3 blocks (roughly 60') from Aram's, which is the range of my Eldritch Blast, which I aim at the Leader. (Staying 20' off the ground so they can't reach me with melee)Eldritch Blast (1d20+9=17, 5d6=23)
Touch AC 17 on the leader, for 23 damage (magical/untyped). If he happens to have SR? (1d20+8=19)

Nargon Stats: 20' off ground, AC 19, HP 42, Fort+3, Ref+5, Will+6. DR 2/Cold Iron[/sblock]
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin, taking as much shelter as he can behind Girgal's large, scaly form, casts Tasha's Hideous Laughter on the leader of the attacking riders. [sblock=Spell Data]Save: Will DC 15, duration 6 rounds, if save failed, target is consumed by riotous laughter and can take no actions for the duration of the spell, but is not considered helpless.[/sblock]
 

Seeing Aram in danger, Rajah spurs his mount into action. "The time for ranged combat is over, let's see how they fare against me in close quarters." Rajah thinks as he begins cackling maniacally, his yellowed teeth visible as his mouth opens wide.

Rushing forward at full speed on Bones, Rajah's tattered clothing and ragged hair float behind him. "Razor, stay out of range of the Allip, Skelete and I are immune to it, be careful" Rajah says to his familiar.

Realizing he can't get into melee, Rajah pulls the horse up short and points at the leader, a black ray bursting from his finger tips and flying into the rider.

[sblock=Actions]
Bones: Full Round Action: Double Move 2x50ft = 100 ft.
Skelete: Full Round Action: Run, 4x30ft = 120 ft.
Rajah: Cast Ray of Exhaustion: Touch Attack AC 19; Fort Save DC20, if it fails target is exhausted (-6 to STR & DEX), if it succeeds target is fatigued (-2 to STR & DEX)
Ranged Touch Attack (1d20+6=19)
Razor: Remain Invisible, Keep an eye out for unseen threats.
[/sblock]

[sblock=Stats]
HP: 61/61
AC: 20, T: 12, FF:18
F/R/W: +6/+6/+8
Spells Remaining:
1 - 7
2 - 5
3 - 4
4 - 2
[/sblock]
 

Aram backs a few steps away as he activates his healing belt with a command.

[sblock=ooc]Full defense is a standard action, as is activating the belt, so you can only do one or the other. I assume you healed. Aram heals 19, hp 34/56[/sblock]

Nargon flies towards the axe wielding horseman leader and sends a blast of energy towards the surprised man, causing a burning wound.

[sblock=ooc]It's a bit iffy whether Nargon can reach the man. It could be possible with a generous interpretation of exactly where within each block on the map people are. I will allow it.[/sblock]

Bevin moves forward behind Girgal, a spell on the tip of his tongue.

[sblock=ooc]He is out of range for THL. Remember, he didn't move forward on the 'premature action declaration' so now he does.[/sblock]

Rajah guides his skeletal horse forward and strikes out with a ray of magic at the mounted leader of the attackers. The ray hits the man but he seems to shrug off the worst of the effect.

[sblock=ooc]I may be missing something but I don't see why Rajah would be immune to the allip's babble. Of course, he is out of range.[/sblock]

The summoned allip strikes the nearest hypnotized rider, making the man - whose choices in life, such as joining the horde of attacking warriors, were already questionable - a bit less wise.

Each of summoned troll skeletons lumber forward and lash out and kill a screaming horsemen with their claws.

(ooc: Girgal to act next, then NPCs)

[sblock=map]
Code:
 NOTE: 1 sq = 20'
...................h....................XXXXX
..........HHHHHHHHHHHHHH................XXXXX
..........HHHHHHHHHHHHHHHHH............XXXXXX
.........HHHHHHH.,,,.HHHHHHH...........XXXXXX
........HHHHHHH,,77,~.HHHHHH..........XXXXXXX
.......HHHHHHH.,77attthHAHHHHh........XXXXXXX
...........HHH.,,7,,~,shS8HHHH.......XXXXXXXX
............H...,,,,,..shqHHHH.......XXXXXXXX
.................,,,..RN......X.....XXXXXXXXX
..............HH..............X.....XXXXXXXXX
..X.....................gr.........XXXXXXXXXX
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........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....

H = horseman
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
8 = horseman + dead camel

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram + unconscious horseman + horse + horseman Leader

B = Bevin, g = Girgal (dinosaur form)
N = Nargon, r = Ripclaw 
R = Rajah on Bones
S = Skelete + a horse
q = Razor (invisible)
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)
[/sblock]
 
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Girgal and Ripclaw try to charge into melee, if no enemy in range, they takr a double move.
ooc: More fluff and crunch when I know if the charge is possible.
 

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