X4: Master of the Desert Nomads - IC

"Fine, but remember, I will be the scaled three-horn. But I will summon the wolves first. Should I wait for your magic to take effect first?" Girgal smiles back. This sounds more like his kind of fight. Away from incorporal monsters and cursed huts.
 

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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"No, don't wait for me, if that's what you meant. Just go ahead and have at them when you're ready. My spells tend to affect one or two people at a time, so you should be in no danger from me."
 

OOC: Is there a 'choke point' between the enemies and the caravan where a number of defenders equal to (or less than) our available forces can cut off all travel and make it a re-enactment of The Pass of Thermopolae? If not, then maybe an illusionist among us can make it seem as if there is just such a choke point? :D

ooc: There is only the rocky bluff which is on your right side. The terrain to the left is flat and open.
 


Nargon pays little attention to the conversation beyond Bevin's first comments about flying back. He merely floats there, until a moment later when he dissaperars! Glancing back, the group sees him allready a ways behind them and travelling quickly back towards the caravan.

Upon Arrival, Nargon waves his hands as he's flying in, to gain their attention, and lands beside the head guard. "An army advances from the front. Easily a hundred men, less than a minute till they reach my companions."

[sblock=ooc]
Flee the Scene for a short-range (45') teleport, then begin 'running' back towards the caravan (160' move). The major image is what appears to be floating there, as Nargon has allready begun moving at that point. It should take 3-4 rounds to reach the caravan.
[/sblock]
 

Aram smiles at Bevin. "You wouldn't happen to be able to throw up a wall of fire or such in front of them, would you?"

Seeing Girgal change form, the dervish shrugs and kicks his camel into a charge toward the oncoming raiders, drawing his scimitar as he goes.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Aram smiles at Bevin. "You wouldn't happen to be able to throw up a wall of fire or such in front of them, would you?".

"No, that's not in my repertoire, I'm afraid. The best thing that I can do is....hmmm.... ahh!"

OOC: Bevin casts Summon Monster II and calls up a Celestial Giant Bee, which he directs to engage the first one of our opponents who is not already engaged by someone, then the next one, and so forth.
 

As Nargon goes to warn the caravan, the cloud of dust resolves into a horde of charging horsemen.

Ahmed Khel reacts upon hearing Nargon's news "Holy s h i t! Men, take defensive positions immediately!" he shouts.

The caravan guards quickly form lines around the caravan and dismount, taking cover behind their own camels or large boulders. Khel does the same.

Meanwhile, the horsemen charge closer. They are riding in a loose formation roughly 5 horses deep and 20 horses wide, with about 20' between horses (center to center) in either direction, but it is not so orderly. The formation is roughly 400' wide and 100' deep.

It's hard to make out details about the riders from a far distance, but most of them seem to be wearing leather armor. From the back of the formation there is a glint of metal, what could be chainmail or a chain shirt. Their mounts are brown desert horses.

The riders carry shortbows, as you soon discover. As the hot desert sun beats down on you, perhaps you would prefer to fight in the shade ...

ooc: The bowmen will probably not open fire for at least 7 rounds after you first saw them, and probably more like 8 rounds, at which time the closest rank would be only about 40' from your initial location, as they would have been moving 240' closer each round.

The rock hill to the right is about 40' from you initial location, so most of the horsemen would be to your left. They would see the caravan from that vantage point, no longer blocked by the hill.

Let me know what actions you will take and when and where you will take them. We will probably go into combat rounds when the bowmen begin their assault, but you can of course act before then.

Note that Summon Monster is a full round action and lasts 1 round/level.
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

OOC: Ahh, I didn't realize that we had that much time before they were upon us. In that case, Bevin will wait until they are about 100 yards distant before casting his spell, if I can still make that change (Summon Monster II to call up a Celestial Giant Bee). Bevin will stay as close to Aram as he can. (While this is sure to pull Bevin into the thickest fighting that's going on, he'll still feel safer near a fighter that he knows is big and formidable. He looks Girgal up and down, and then moves toward Aram.

"Earth and Stone! I couldn't even hide behind Girgal if I wanted to!"
 

...

"Earth and Stone! I couldn't even hide behind Girgal if I wanted to!"

"Just a moment," Grigal replies. "But I think the three-horn's charge will be to easy avoided, but what about a mace tail!"

With this, Girgal jumps from Ripclaws back and changes into a large, lizardlike form...

76974_CN.jpg


[sblock=ooc]
Str: 21
Dex: 6
Con: 21

Natural armor +17

speed: 30ft

Reach 10ft
trample
tail: 2d4+7 damage[/sblock]
 
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