X4: Master of the Desert Nomads - IC

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Now, THAT I can hide behind!"

Bevin moves back closer to the newly transformed Girgal.
 

log in or register to remove this ad

"Well... this should be fun. Razor, see if you can locate their leader and give him a gift for me." Rajah says looking at the quasit, casting a spell that Razor will deliver for him. Next he looks over to his troll skeleton, "Skelete, protect me, if anything comes close, crush it!". After that exchange, Rajah casts a personal spell upon himself, allowing him to survive extra wounds.

When they are 500 feet away Rajah will summon some additional aid, calling forth two more troll skeletons to block the enemies charge and then bringing forth an allip to sow discord in their ranks.When they are within range of his longest range spell, Rajah will summon a field of rubbery tentacles bursting out of the desert floor to grapple the lead riders and hopefully disrupt their charge.

[Sblock=OOC]

Casting Inflict Serious Wounds for Razor to deliver
Casting False Life on Self
False Life HP (1d10+8=11)
Casting Summon Undead IV x 2
Casting Evards Black Tentacles - Range 180ft.


HP: 61/61
AC: 20, T: 12, FF:18
F/R/W: +6/+6/+8
Spells Remaining:
1 - 7
2 - 5
3 - 4
4 - 2
[/Sblock]
 

Once the Caravan has been warned, Nargon heads back to his fellows at top speed.
[sblock=ooc]By my calculations he'll arrive about the same time as the army, assuming it took two rounds at the caravan to find the leader and warn him. Just tell me when he arrives.[/sblock]
 

[sblock=ooc]renau1g, if you cast another spell, you can no longer hold the charge of a touch spell. This applies to your familiar holding a charge for you as well. Rajah would have known this so I will say that you did not go through with that plan.[/sblock]

The chain-shirt clad leader of the charging horsemen shouts several orders and blows a horn to indicate attack as the horsemen approach. The horsemen seems somewhat disorganized.

Aram, the seemingly insane desert warrior, charges right into the mass of armed horseman on his borrowed camel. He easily cuts down the first horseman in his way with a swipe of his scimitar.

Large rubberly black tentacles spring from the ground under the first row of charging horsemen. Four horses and riders are within the affected area. The four men scream briefly as the tentacles grab them and squeeze the life out of them, while three of the horses are also grabbed and rear in panic. The rearmost of the affected horses eludes the tentacles and backs out of the area, his former rider fallen off.

The summoned allip babbles just far enough from Rajah that he doesn't go more crazy himself.

Nargon arrives back near his companions.

Several of the studded-leather-clad riders try to engage Aram in melee combat, but none strike him with their longswords. A more effective tactic they also use is directing their horses to attack his camel simultaneously. The poor beast goes down under a number of hoof blows and a horse bite. Aram manages to jump off, escaping injury that could have come from falling off.

Many of the riders try attacking Aram with their shortbows, but these all miss.

The majority of the horsemen, seeing the dinosaur appear ahead of them, pull up and attempt to shoot Girgal. A massive rain of arrows shoots towards the wildshaped druid, but none penetrate his scaly hide.

[sblock=ooc]Damn invisible castle! 65 attacks on him and not one natural 20![/sblock]

The leader directs his horse to head towards Aram. Aram can see a large, dark axe at the man's side. After the leader's closer he unleashes an arrow barrage of his own, sending three towards the dervish with his composite longbow. Only the last of these draws blood, but it strikes harder than an unskilled fighter could likely manage.

(ooc: Aram takes 13 damage, hp 43/56).

[sblock=map]
Code:
 NOTE: 1 sq = 20'
........................................XXXXX
..........HHHHHHHHH.HHHH................XXXXX
..........HHHHHHHHHHHHHHHHH............XXXXXX
.........HHHHHHHHHHHhHHHHHH............XXXXXX
........HHHHHHHHHHH.~HHLHHHH..........XXXXXXX
.......HHHHHHHHHHH.tttHHHhHHHH........XXXXXXX
.................H..~.H.HAHHHH.......XXXXXXXX
........................HHHHHH.......XXXXXXXX
..................,,,.........X.....XXXXXXXXX
.................,,,,,........X.....XXXXXXXXX
..X.............,,,,,,,............XXXXXXXXXX
................,,,a,ss............XXXXXXXXXX
................,,,,,,,....X......XXXXXXXXXXX
..................,,,S............XXXXXXXXXXX
....................gRq..........XXXXXXXXXXXX
....................Br...........XXXXXXXXXXXX
..................N..............XXXXXXXXXXXX
.................................XXXXXXXXXXXX
...X.............................XXXXXXXXXXXX
.......................X........XXXXXXXXXXXXX
.................................XXXXXXXXXXXX
.................................XXXXXXXXXXXX
..................................XXXXXXXXXXX
..................................XXXXXXXXXXX
.............X............X........XXXXXXXXXX
...................................XXXXXXXXXX
....................................XXXXXXXXX
....................................XXXXXXXXX
......................X..............XXXXXXXX
.....................................XXXXXXXX
......................................XXXXXXX
......................................XXXXXXX
.......................................XXXXXX
....X..................................XXXXXX
...........X............................XXXXX
....................X...................XXXXX
.........................................XXXX
.............................................
.............................................
.............................................
........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....

H = galloping horseman
L = horseman leader
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram (his camel has dropped); 
special note: he is closer to his neighbors than the map scale indicates

B = Bevin, g = Girgal (dinosaur form)
N = Nargon, R = Rajah, r = Ripclaw, S = Skelete
q = Razor (invisible)
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)
[/sblock]

ooc: Note the 20'/sq scale of the map. PCs to act.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin casts Sleep on the front rank of opponents. That is well within range (140 feet) and affects up to 4hd of creatures. So Bevin will pick one out and the sandman will pay him an early visit.
 
Last edited:

Rajah shouts to his summoned allies "Charge! Destroy the horsemen!" looking at his more permanent companions he says "Stay Close, keep them off of me"

After directing his allies, Rajah draws forth his composite bow and urges his mount forward closer to the enemy horde. He lets fly an arrow towards the horsemen, aiming at its mount.

[sblock=OOC]
Summoned allies full run (if possible) otherwise double moves to get as close to the enemies as possible.

Move - 40' forward & 20' to the right
Attack - fire at on of the mounts.
Attack (-2 for distance); Damage (1d20+6=10, 1d8+3=11)

HP: 61/61
AC: 20, T: 12, FF:18
F/R/W: +6/+6/+8
Spells Remaining:
1 - 7
2 - 5
3 - 5
4 - 2
[/sblock]
 

Girgal, AC 29 (T8, FF29), HP 59/59, F +14,R+3,W+13

Mace-Tail Girgal advances with Ripclaw at the greatest group of raiders, unleashing a sandblast from his mouth if it would catch enough.

[sblock=ooc]
Spell rules:
http://www.enworld.org/forum/showpost.php?p=4179131&postcount=40

Cast blast of sand via natural spell. Reflex DC 18 for half damage.

If it would only hit 3 or fewer riders, attack with tail instead.

Str: 21
Dex: 6
Con: 21

Natural armor +17

speed: 30ft

Reach 10ft
trample
tail: 2d4+7 damage[/sblock]
 

Not sure if you included it or not, Kinem, but Aram should have cover (+4 to AC) from archery fire since he is surrounded by enemies...bringing his normal AC to 29


Aram grimaces against the pain of the arrow wound, and sets himself to cutting through the enemy to engage the bandit leader in melee. His scimitars quickly strike out at the foe as he tries to open a hole in the enemy lines.


AC 25 / 29 vrs ranged (cover), HP: 43/56

Three attacks to open a whole to the leader, and then 5' step toward him once their is an opening.
+10/+5 Scimitar +1 (1d6+3, 18-20/x2) AND +10 Scimitar +1 (1d6+3, 18-20/x2)
 
Last edited:

One of the riders nods off and falls off his horse. As he strikes the rocky ground, he reawakens, prone and with a bit of a headache.

The allip rushes towards the mass of horses and men. As it reaches their ranks many of them stare at it hypnotized by the insane babbling, but it misses when it tries to lash out at one of the men.

The summoned troll skeletons charge forward as well and they each take out a man with a mighty swipe of a claw.

Rajah tries to shoot one of the horses as he heads forward with his servants, but his arrow misses.

Girgal and Ripclaw run toward the horsemen, but the distance is great enough that they are not yet able to reach the foes.

Aram cuts down another horseman with his bloody scimitar and heads towards their leader.

[sblock=map]
Code:
 NOTE: 1 sq = 20'
........................................XXXXX
..........HHHHHHHHH.HHHH................XXXXX
..........HHHHHHHHHHHHHHHHH............XXXXXX
.........HHHHHHHHHHhHHHHHHH............XXXXXX
........HHHHHHHHH77,~HHLHHHH..........XXXXXXX
.......HHHHHHHHH77atttHHAhHHHH........XXXXXXX
...............,,7,,~,h.hcHHHH.......XXXXXXXX
................,,,,,.ss&HHHHH.......XXXXXXXX
.................,,,..........X.....XXXXXXXXX
..............................X.....XXXXXXXXX
..X.....................gr.........XXXXXXXXXX
......................S............XXXXXXXXXX
......................Rq...X......XXXXXXXXXXX
..................................XXXXXXXXXXX
.................................XXXXXXXXXXXX
....................B............XXXXXXXXXXXX
..................N..............XXXXXXXXXXXX
.................................XXXXXXXXXXXX
...X.............................XXXXXXXXXXXX
.......................X........XXXXXXXXXXXXX
.................................XXXXXXXXXXXX
.................................XXXXXXXXXXXX
..................................XXXXXXXXXXX
..................................XXXXXXXXXXX
.............X............X........XXXXXXXXXX
...................................XXXXXXXXXX
....................................XXXXXXXXX
....................................XXXXXXXXX
......................X..............XXXXXXXX
.....................................XXXXXXXX
......................................XXXXXXX
......................................XXXXXXX
.......................................XXXXXX
....X..................................XXXXXX
...........X............................XXXXX
....................X...................XXXXX
.........................................XXXX
.............................................
.............................................
.............................................
........GGGGGGKGGGGGzGGG.....................
........G.GXXG..G.XXX..GG....................
........dGCCmCCmCCmCmCCCG.........XX.........
........GCCmCCmCCmCmCCCCG....................
........GCCmCCCmCCCCCCCG.....................
........GCCCMCCCmCCCCGG......................
.........GGGGGGGGGGG...................X.....

H = galloping horseman
L = horseman leader
~ = black tentacles
t = fallen horseman + black tentacles, grappled horse
h = horse, no rider
& = horse + prone man on ground
7 = rider hypnotized by allip, horse not
c = dead camel

G = caravan guard taking cover behind camel
C = pack camel
m = merchant, M = Surna Lamshar (merchant leader)
K = Ahmed Khel, z,d = Sargeants of the Guard
X = cliff or rock

A = Aram + unconscious horseman + horse 

B = Bevin, g = Girgal (dinosaur form)
N = Nargon, R = Rajah, r = Ripclaw, S = Skelete
q = Razor (invisible)
s = summoned troll skeleton
a = summoned allip (note 60' (3 sq) babble)
[/sblock]

ooc: Nargon is next
 
Last edited:

Since the distance is still a few hundred feet, Nargon can only continue attempting to close at full speed.
[sblock=ooc]
more specifically, 6 'blocks' forward and 4 'blocks' to the right, a straight line of 400' using the run action, by my calculations, which puts me just north of Skelete.[/sblock]
 
Last edited:

Remove ads

Top