X4: Master of the Desert Nomads - IC

Bevin Dwarf Rogue2/Wizard6

"We just can't take this poor soul's last ten silvers can we? I feel bad enough about the beating we gave him, but he left us no choice, did he?"

OOC: Does the "madman" show any signs of consciousness yet?
 

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Examining one of the coins Aram doens't recognize, the warrior slips it into his pouch. "I'm going to take one of these strange coins. I'll leave behind a silver of my own in its place, though." With that, Aram removes one of his own silver coins and replaces the one that he took.
 

The hermit is out cold, though he's still breathing.

Outside, it is almost dark. Across the village you can hear and see the evening patrol trudging back to base after they made their last rounds of the village perimeter. Your shift on guard duty is set to begin.
 


Nargon watches the others, nodding in agreement to Bevin's statement about not robbing the man. Had any tried, he might've had to do something about it, but fortunately his companions were more honourable than most of the 'soldiers' he'd dealt with in the past. Looking up at the moon, Nargon smiled "It is indeed that time of night" He breathed out a heavy sigh as a slight gust of wind blew around him, closing his eyes as he held his head skyward. When he opened his eyes, they glowed red for a few brief seconds as his eyes magically adjusted to the darkness. He then leapt into the air, batwings sprouting from his back as he did his first aerial circuit of the camp.

[sblock=ooc]
Damit, beat me to the punchline, Firefly = AWESOME show
Hmm.. on a related note, I seem to have a bit of a timing issue.. you guys do all your posting while I'm asleep!! :(
[/sblock]
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Yes, let's go back to duty. Perhaps this night will be as interesting as the evening.

And brings some food."
He adds with a feral grin, looking at Ripclaw.

[sblock=ooc]Just like me, Jamal. I live gmt +1.[/sblock]
 

Aram nods to his companions and turns to leave the hovel. "Yes, let's be about our duties, and let this fellow sleep off his poor decision."


GMT -6 for me right now (GMT -7 in the winter)
 

OOC:
*I'm actually GMT -6(All year round, good old Saskatchewan), I just work evenings and am a night person*
BTW, Nargon's stats for ease if needed:
AC 18, HP: 42, Fort: +3 Ref: +5 Will: +6 Spot/listen: +0
Also, I KNEW I forgot something.. He's supposed to have ranks in spot!! :( !!!
 

[sblock=Pramayama]
3g3l0

1 sq = 10'

1 = commanders' current base, 2 = madman's hut, 3 = river guide's house

All other houses are empty.[/sblock]

The moon is just a sliver in the sky, but it does provide some light on this clear night.

How do you plan to conduct your patrol? Will you split up?

The village of Pramayama contains many palm tree log fences, but there are a number of holes in them. The palisade around the village has been repaired, but it's possible a man could climb it or slip through.

For reference, the other patrol teams generally made clockwise patrols around the inside perimeter. The inside fences are not that high, maybe 4', and were probably meant to keep animals in their place and to slow down any invaders. The outer palisade is 10' high, and was meant to keep invaders out. It had been torn down in places by the enemy but has been repaired by your army. You do have a key to the gate (near #1) if you wish to patrol outside the village.

The top of the map is north; the Asanda river flows generally eastward but here meanders southward. To the east lies Darokin; to the west lies the Salt Swamp and beyond it the great Sindi desert (from which the nomad raiders come) and unknown lands beyond.

The village is on land claimed by the Republic of Darokin, but the local people are ethnically distinct from the majority of Darokins. The construction methods here - relying on palm tree logs - are not typical of those in Darokin, where stone is more often used.
 
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As they start their patrol duty, Aram tries to think of the best way to perform their duties."I suggest that we vary our patrol route. I don't want to make things overly complicated, but if an intruder knows how much time occurs between the time we pass a given place, it makes it much easier for them to enter the village unseen."
 

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