X4: Master of the Desert Nomads - IC

Leif

Adventurer
Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+8,W+5

Bevin will likewise get himself settled into the room next to Aram, and he will accompany Aram on his "inspection tour."

"Hey Girgal, why don't you come with us, and show us just how 'ghostwise' you really are?" ;)

[sblock=ooc: Rhun]I haven't heard any more than you have. If anyone knows more, it's going to be Scotley.[/sblock]
 

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Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"I will stalk with you this grounds. But 'Ghostwise' is a misnomer by some human so called scholars because of our mindspeak ability." Girgal explains.

[sblock=ooc]

Hide+11, move silently +9

used Spells: Detect Magic

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

kinem

Adventurer
Nargon and Rajah fitfully try to get some rest while the others are looking around.

After a careful search of the premises, you notice that under the stairway, in the entry room of the guest house, there is a rectangular panel in the stone floor that could be a hidden trap door. If it is, it must be locked from the other side as it does not open despite your best efforts.

You don't see any other anomolies.
 

Rhun

First Post
"Well, I suppose there could be many reasons for a trapdoor in the floor, but I don't particularly like it..." Aram turns to regard Girgal and Bevin. "When we decide to retire, I'd advise we all sleep on the same floor, and keep a watch. It seems only prudent, despite how pleasant these brothers seem. It would not do well to get caught off guard. In the meantime, we should discuss preparations for investigating this curse..."
 

Leif

Adventurer
Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+8,W+5

"Thank you, Girgal, for enlightening a thick-headed Dwarf. That trap door bothers me. But since it is locked from below, I don't suppose that there is any way we could even attempt to pick the lock. If you know of a way to do that, Aram, I will gladly render assistance to you while you attempt it. And the watches are an excellent idea. I don't feel comfortable here at all!"
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Pick the lock? We have eldritch might at our hands. I can pray for a spell to change this floor and trapdoor into stairs. And you are right, there is something fishy going on. I'm glad I didn't left Ripclaw behind!" Girgal explains.

[sblock=ooc]

Hide+11, move silently +9

used Spells: Detect Magic

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Leif

Adventurer
Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+8,W+5

"I'm sure you know of the spell that is specificallly designed just for that very purpose. Alas, my Ghostwise Halflling friend, I do not know this spell."

OOC: Have you guys EVER seen a more useless wizard than Bevin??
 



Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"Don't be to grim. We fight together and solve problems together. Your specialisation just doesn't involve the manipulation of the elements and nature, but the mind." Girgal explains.

[sblock=ooc]

Hide+11, move silently +9

used Spells: Detect Magic

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

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