[YAELHT*] What are you going to do with the ELH?

Psion

Adventurer
YAELHT = Yet Another Epic Level Handbook Thread

Topic of this thread: what those people who have and will be using the ELH will be using it for. If you don't have or have no intention of using the ELH, please refrain from ranting about it in this thread. Thanks.

So, enough with the arguing of merits. Here's a perhaps more inspirational thread... I hope.

What do you plan to do with the ELH?

I have a few plans.

First off, I already have several epic-level NPCs rousting about the world that were without stats after my conversion to 3e because they didn't fit.

Back in 2e I had my own demographics models. I have since adopted 3e's models, but it always bugged me that there would be more high level fighters (people who risk their lives for a living) than spellcasters. Spellcasters in my game have always been bastions of power.

So, I think I'll use the DMG demographics, EXCEPT for spellcasters, for which I will use the ELH.

I have always had a breed of greater dragons running around the back alleys of my campaign. There were some great elemental dragons that were forefathers to the current dragons. There are also dragons that attain greater status by joining symbiotically with a race of beings called dragonlords. They were pretty much left unstatted under 3e. I'll use epic dragon statistics for those (as well as judicious elemental and half-elemental templates), and perhaps write up an epic class for the dragonlords.

Finally, I can write up my ultimate campaign villainess. She's looking to be 31st-40th level or so.
 
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Firsat, in my own world I have about 15 or so epic level NPCs. Second, I have an area of the world that has recently been freed from imprisonment. The area served as a version of Tarturus on my world. So, there's plenty of room for abimantions and such like that. I've always used higher level NPCs and planned campaign to support levels 1-25th+. My first d20 camapign eneded with 27th level characters. They all started at 0th level.

However, since I'm not currently running anything, all I can do is sit back and plan. :)
 

Mostly as a sourcebook for creating tough NPCs. The spell seeds seem to provide a good, game-mechanics foundation for Doomsday Device -type spells, the kind of thing that is there so the PCs can thwart it before it gets used (Vengeful Eye Of God, for example).
 

Like I said, work on epic level Pr-classes for the Scarred Land, perhaps create a few "advanced" dragons for Asherak to be worshipped as gods, and then probably convert Yugman into his epic level format along with a few other noteable NPCs like Galdor and Barcionus.
 

In my curernt campaign, I have six NPCs that would qualify as Epic. I will most likely stat them up using the rules as presented -- if for no other reason than to see how they look under these rules.

In Umbragia, the Gods were all killed long ago, so the ELH is what I will be using to define much of the remaining religious structure: from the Servitors and the Minions of the old gods and such.

Some beings I will use a combination of the ELG and D&Dg to create. I figure the Ang'il, and Deu'il will have Divine Rank 0 or so witht he larger, more powerful members topping out at about DR2. Patron Saints and such will rise as high as perhaps Divine Rank 4 (with a couple of exceptions that may reach as high as 6 or so).

But all of these Divine beings will have some Epic levels as well.
 

I plan on using it as a kind of end of the yardstick.

Right now my players are 5th level, in an area of my campaign world called The Frozen North (original, huh?) In the next week or two, they're going to see something like one of those huge ice behemoths, the ones with White dragons flying around them, rise out of the Bay of Ice and start tromping south. They aren't going to know why or what happened to it for several levels and when they do, they'll just be hearing about it second-hand. But it'll give them the sense that epic-level stuff is *out* there.

Also, I plan on destroying a town with the Dragon Strike spell.

Right now, my plan is, dungeon crawls until 7th level, Nation Management from 8th to 15th, then Epic stuff. I plan on throwing my first Epic challenge at my players when they're around 18th level. I'm that kind of GM.
 

There are a few NPCs which could qualify to have epic levels IMC. They'll probably get stated when the need arises. Somehow I don't think I'll need the stats for what would be a Wiz 20/Clr 20/Lor 10 for a loooooong time, if ever. But sometimes it's just fun to play.

What I will probably do is change the rules to something I feel meshes more with non-epic levels. There's parts of the system I like, and parts I don't, even though I understand the reasoning, and there's part I don't, and don't understand the reasoning behind. Making sense of it all will take a bit of time.
 

Well, we just finished our first third edition campaign, going from 3rd level to 18-20th level. We had already planned on starting another campaign, starting at 3rd level. At the end of the current one I gave each character 150,000 xp and told them they could ramp their equipment up to 2 mil or whatever the playtest document said. Every now and then we'll take a break from the new campaign and play a one-shot with the epic level old characters

I expect this next campaign to go into the epic levels eventually, and I have been designing the world with that in mind.
 

I shall stay the course. We started our main campaign in 1E, converted to 2E when it came out (and a few other systems as I got sick of the 2E system), converted as 20th level characters when the 3E PHB arrived, then used the FRCS Epic rules, switched to Dieties and Demigods rules, and finally to the Epic book this weeked. Hopefully that'll be the last conversion for a while.

I'll probably be using Union in the near future, though.
 

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