ZickZak
Explorer
A bit above someone said Battlemaster needs like 12 superior dice per short rest to be good.I'm not sure where you're getting this impression. I haven't seen anyone express that a Battlemaster doesn't work as a Warlord because there aren't enough maneuvers.
The Battlemaster, if anything (IMO), has too many maneuvers.
The Battlemaster also doesn't have enough maneuvers that actually do what a Warlord is supposed to do.
The Battlemaster doesn't need more maneuvers, it just needs better maneuvers. It needs to have the maneuvers it does have, rewritten so they do what a Warlord is supposed to do.
But, as highlighted before, a Battlemaster comes with Fighter baggage that isn't part of the Warlord concept - which is one of the arguments for why the Warlord should be a separate class.
I agree with all you said except the last part. Everything comes with some form of "baggage" when you MC. That is purely based on the player though. I think druids should have companions and not rangers for example, even though every book/game says otherwise.
Same as the above. More over, this is just an RP thing, as well as the healing. "I MCd cleric but it has no god and heals are non-mgical" Then it depends with what GM you play.I think it's pretty clear that those who want a warlord don't think they can do all the warlord stuff. Paladin and cleric, for instance, bring a whole lot of baggage (around oaths, gods, magic, etc) that a warlord is meant to be independent of.
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