Kahuna Burger
First Post
OK, the complaints have been aired ad naseum. Common tongues are boring, "you either speak a language or you don't" is silly, but skill points are too valauble to waste on language fluency when you have low level spells kicking around.
So another idea. Why not make learning a language potentially independant of skill points, or even intelligence? (I think intelligence has enough use in skill points that giving essentially an extra batch of bonus skill points to use on languages at first level is excessive...) After all, there are two ways topick up a language - schooling and exposure. While I can see the first as being int based, the second seems more wis based to me. The other thought is that receptive language use it much harder than expressive - you can learn to understand a laguage much more easily that you can speak it.
So here's the thought. At first level, you have one language you can speak and understand perfectly, plus one for every point of wisdom _if_ you have been exposed to that language in your background (this makes background more in need of vetting, but thats what DMs are for). When you are exposed for a long period of time to a new language, you pick some of it up, allowing you to make language checks to either understand or express something. You get a bonus to that check based on your exposure to the language, whether the other person involved is cooperating in helping you understand, your wisdom bonus (maybe cha for expressing yourself in a different language) and possibly other skills or feats. The DC to express youself in another language is harder than that for understanding, for the same lavel of simplicity of message.
This is similar to the spycraft/stargate system except for the idea that you can gain languages through your roleplayed exposure, rather than only by spending skill points. You can still spend skill points to get bonuses, representing your perusal of phrase books or hiring of tutors, but it takes more points than before to get fluency. Here's a completely off the cuff samples of DCs and bonuses...
DC Message (receving)
5 "Please come with me"
15 "The area ahead is dangerous, but if you stay close I will protect you"
25 "This man is dangerous and untrustworthy, but my daugter loves him so I am giving him a chance but keeping a close eye on him"
35 "While many of the ancients believed that a prophecy represented the diety's promise for the future, we have come to understand that it is really a plan we must follow to get the prophecied results. To have a destiny isn't enough, as many have destinies and may well want them more than you do."
DC Message (communicating)
10 "please come with me"
20 "Stay here until I return or 3 hours pass, then go and tell my friends"
30 "This man looks like one of your enemies, but thats only coincidence, and you need to trust him and not expect him to know anything about them"
40 "If you help us now then we will return in thirty days to defeat your enemies, and wewill have much geater power then. This gem we are leaving you as collateral actually contains the soul of one of our dead friends so please don't cut it or anything"
bonuses/penalties
+2 fluency in a similar language to that spoken.
+2 use of gestures, when they are being attended to.
+2 active cooperation from the person being communicated with.
+5 a year or more of casual exposure to the language. (did not have to communicate in it, but heard it being spoken on a regular basis)
+5 one week of immersion in the language (no other languages spoken, forced to constantly try to communicate and understand.)
+10 One month of imersion in language.
-2 evesdropping on fluent speakers who are rushed or oblique in their conversation.
-5 evesdropping on those who make their conversation deliberately more obscure through use of slang or cultural allusion.
-10 Speaker uses a simple language twist to disguise words (pig latin, ubby dubby, etc)
-5 Language is radically different than any language spoken (extra planar, etc)
-10 Language contains sounds that the character can only approximate (-15 to expressive)
You can take ten as normal, but only if the speaker is cooperating for receptive checks. Taking 20 represents a cooperative speaker or listener spending at least 10 minutes in intensive communication attempts.
Like I said, the actual numbers are off the top of my head, but it boils down to wanting characters to be able to communicate, and even get better at new languages without waiting to level up then becoming instantly fluent. Skill points placed in languages would probably give a +5 bonus to the check per rank, with full fluency granted at 4 ranks and accent elimination for 5. So a first level expert completely dedicated to language use could be "native" in say 4 languages, fluent in 6 or 7 and take a language talent feat to have a reasonable chance at communicating simple to moderate ideas with anyone.
thus ends the random thoughts
kahuna burger
So another idea. Why not make learning a language potentially independant of skill points, or even intelligence? (I think intelligence has enough use in skill points that giving essentially an extra batch of bonus skill points to use on languages at first level is excessive...) After all, there are two ways topick up a language - schooling and exposure. While I can see the first as being int based, the second seems more wis based to me. The other thought is that receptive language use it much harder than expressive - you can learn to understand a laguage much more easily that you can speak it.
So here's the thought. At first level, you have one language you can speak and understand perfectly, plus one for every point of wisdom _if_ you have been exposed to that language in your background (this makes background more in need of vetting, but thats what DMs are for). When you are exposed for a long period of time to a new language, you pick some of it up, allowing you to make language checks to either understand or express something. You get a bonus to that check based on your exposure to the language, whether the other person involved is cooperating in helping you understand, your wisdom bonus (maybe cha for expressing yourself in a different language) and possibly other skills or feats. The DC to express youself in another language is harder than that for understanding, for the same lavel of simplicity of message.
This is similar to the spycraft/stargate system except for the idea that you can gain languages through your roleplayed exposure, rather than only by spending skill points. You can still spend skill points to get bonuses, representing your perusal of phrase books or hiring of tutors, but it takes more points than before to get fluency. Here's a completely off the cuff samples of DCs and bonuses...
DC Message (receving)
5 "Please come with me"
15 "The area ahead is dangerous, but if you stay close I will protect you"
25 "This man is dangerous and untrustworthy, but my daugter loves him so I am giving him a chance but keeping a close eye on him"
35 "While many of the ancients believed that a prophecy represented the diety's promise for the future, we have come to understand that it is really a plan we must follow to get the prophecied results. To have a destiny isn't enough, as many have destinies and may well want them more than you do."
DC Message (communicating)
10 "please come with me"
20 "Stay here until I return or 3 hours pass, then go and tell my friends"
30 "This man looks like one of your enemies, but thats only coincidence, and you need to trust him and not expect him to know anything about them"
40 "If you help us now then we will return in thirty days to defeat your enemies, and wewill have much geater power then. This gem we are leaving you as collateral actually contains the soul of one of our dead friends so please don't cut it or anything"
bonuses/penalties
+2 fluency in a similar language to that spoken.
+2 use of gestures, when they are being attended to.
+2 active cooperation from the person being communicated with.
+5 a year or more of casual exposure to the language. (did not have to communicate in it, but heard it being spoken on a regular basis)
+5 one week of immersion in the language (no other languages spoken, forced to constantly try to communicate and understand.)
+10 One month of imersion in language.
-2 evesdropping on fluent speakers who are rushed or oblique in their conversation.
-5 evesdropping on those who make their conversation deliberately more obscure through use of slang or cultural allusion.
-10 Speaker uses a simple language twist to disguise words (pig latin, ubby dubby, etc)
-5 Language is radically different than any language spoken (extra planar, etc)
-10 Language contains sounds that the character can only approximate (-15 to expressive)
You can take ten as normal, but only if the speaker is cooperating for receptive checks. Taking 20 represents a cooperative speaker or listener spending at least 10 minutes in intensive communication attempts.
Like I said, the actual numbers are off the top of my head, but it boils down to wanting characters to be able to communicate, and even get better at new languages without waiting to level up then becoming instantly fluent. Skill points placed in languages would probably give a +5 bonus to the check per rank, with full fluency granted at 4 ranks and accent elimination for 5. So a first level expert completely dedicated to language use could be "native" in say 4 languages, fluent in 6 or 7 and take a language talent feat to have a reasonable chance at communicating simple to moderate ideas with anyone.
thus ends the random thoughts
kahuna burger