You are all GODS!!

Sunking... I'm going to have to put my foot down and agree with the other players here. You can't expect to ask us to create this world in our image, putting forth the time and effort into creating it, only to tell us we can never touch the fruits of our labor. Lavaria would tell you to "get bent buddy" in her own words in her little mean evil way in this regard. She's here to create her little space on this planet to remind her of the home of the elemental plane of fire she can never return to. She would just refuse if you told her she can't touch or be a part of this new world she's helping create. Mind you I don't think it's a wise idea to have us visit as a COMMON occurrence. On occasion when we feel like visiting the surface (weather in another form or not.. that's OUR choice) or be it a dire emergency, *I* feel we have the right as those beings that FUEL this planet we should be able to GRACE this planet with our presence as we see fit... it's OUR world.
 

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now that you bring forgotten up you just help my argument because every time a god have died in toril it have resulted i great turmolt, and when it have happend while the god walked the world the turmolt even greater.
I beg to differ but it strengthens my own argument only. Both events were artificially staged by Wizards of the coast to justify the changing of the rule system. Since we don't do stupidity like that we don't need some far fetched, "Lord AO's tablets got stolen, OH NO!" or some such.

The Olympian gods hated each other's guts, were constantly descending amongst the mortals and meddling in their affairs, why not use that as guidance? What, next you'll tell us we can't seduce mortals and have offspring? That's a common occurrence in every mythology i've ever read, and i believe i've read more than your average person.

What i'm saying is, let's have the freedom to do as we want. Playing a God is all about freedom isn't it?
 

The primary difference between D&D gods and Olympian gods is, if I recall correctly, olympian gods can't die... no mortal can go hunt down Zeus and beat him down.

That said, I made a wargod because I wanted him to march onto the battlefield and do epic battle. If he's not allowed that, it sortof defeats the purpose. :P
 

If a mortal was capable of Planar Travel to get to Mount Olympus and had the power to slay a God he technically could. Ancient Greeks however, were quite mortal and human. Almost every hero in Ancient Greek Mythology has either Divine parentage on one side, or a Divine benefactor.

Hercules - Son of Zeus. Perseus - Son of Poseidon. Achiles - Son of a Nymph and bathed in the rive Styx etc. They didn't stand a chance either, but at least managed to kill off some monsters that were distant kin to the Gods, since most Greek monsters are either spawned by the blood of Uranus, or are offspring of Typhon and Echidna. But they lacked the power, not the option to kill off Gods.

How this relates to our world? No mortal will stand a chance to kill any one of our characters. Not even a level 80 Lich. We get Portfolio Sense, we can see in to the future and be forewarned, we get Salient Life and Death abilities. Mortals are fodder before our characters.

I'm no expert on Epic Spellcasting (so not sure if it can be a real threat to a powered up DR10+ God) but Sunking did get to ban that as well. I reckon, he really wants to be no chance of a God dying.
 

I'm no expert on Epic Spellcasting (so not sure if it can be a real threat to a powered up DR10+ God) but Sunking did get to ban that as well. I reckon, he really wants to be no chance of a God dying.

I don't know about the rest of you, but... Torath wouldn't have anything to fear from a non-divine* spellcaster... since he can use Anti-magic Shell or something like that at-will.

* by non-divine, I mean spells cast by an non-god.
 
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What exactly is Anti-magic Shell? I know about Antimagic Field, sort of a broken spell, legacy from AD&D or so i've heard. But it is a double-edged sword. Anyway, Epic Spells can't be taken down so easily:

A lucky nonepic spellcaster casting greater dispel magic might be able to dispel an epic spell. The game mechanics do not change, and epic spells do not occupy any privileged position allowing them to resist being dispelled other than their presumably high caster level. Likewise, epic spells using the dispel seed can dispel nonepic spells. Such epic spells use the same game mechanic: The check to dispel is 1d20 + a specified number (usually dispeller’s level), and the DC is 11 + the spellcaster’s level.

Antimagic field does not automatically suppress epic spells as it does standard spells. Instead, each time an epic spell is subject to an antimagic field, make a dispel check as a 20th-level caster (1d20 + 20). The epic spell has a DC of 11 + the epic spell’s spellcaster level. If the suppression check is successful, the epic spell is suppressed like any other spell. If the dispel check is unsuccessful, the epic spell functions normally.
 
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ok its not that i don't want gods to die
The prime reason is that sirion think that mortals should be allowed to live free and not having gods running around messing their world up, all the arguments are just to try to win some suport for his way of thinkin (remember lawfull) and secondly I diden't think that I would pass when i suggested it but sirion had to try.

About epic spells thats just so broken the factors you can use to reduce the DC with are among some of the tings that gods have no problem with, so in no time you could have +10 permanent to all stats just to mention a little flaw normaly it undeath that are extra good at reducing this DC but beside the no need for sleep and food we also have XP each week to burn a Whole church who can sacrifice spell slots and the gold to make these spells, personaly I woulden't allow it to normal PC's and we have just so many more bonuses
secondly it realy boosts casters with nothing coming close to the same for the non-casters
 

OK I know this is getting off-topic but what can one do with Epic Spellcasting? I can see that it really disadvantages non-spellcasters, I just can't see what's so strong about it. The example spells in the SRD are all... mediocre.
 

Was referring to the field, was going on memory which is faulty. Anyways, I suppose it'd still be a threat somewhat, but it'd still make hurting Torath with mortal magic difficult.
 

Sunking, I don't think you understand the nature of the Metropolis Lucid. It is indeed within the realm of dreams, once you go through the city gates you come into the realm of dreams. That region is called the first dreaming this is where anyone can come and go as the please but to get to where actual dreams happen you must go through the Gate Chimeric and get past the guards.

So it makes his city able to be entered by mortals but not the realm that matters, is this ok to have?
 
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