The One and the Many updated:
Changes:
Ability points allocated to Dex
Class levels, abilites, spells, HP. We gain 2 epic feats (Reflect Arrows and Exceptional Deflection).
Two Salient Divine Abilities: Increased spell resistance and Divine earth mastery
Divine rank as natural armor bonus to AC (13+DR), so 14 for now.
Damage Reduction 15/epic
Fire resistance 5 + divine rank, so 6 for now.
Spell Resistance 32 + divine rank + Increased spell resistance, so 53 for now.
Immunities: Electricity, Cold, Acid, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Disease, Poison, Stunning, Sleep, Paralysis, Death Effects, Disintegration, Not subject to death from massive damage. Immortal.
Divine Rank as a Divine bonus to attack. Do not fail on a natural 1.
Divine Rank as a Divine bonus to saves. Do not fail on a natural 1.
Divine Rank as a Divine bonus to skill checks, ability checks, caster level checks and turning checks.
Domain Powers usable DR/day times or more if stated in the description. For those requiring Cleric levels use your DR level instead if you don't have Cleric as a class.
Save DC for our Domain spells is +1 (for DR 1)
Senses extended to 1 mile around him for DR 1.
Remote Sensing (2 locations)
Remote Sense Blocking (2 locations + self)
Portfolio Sense
Automatic Actions (2 free actions/round)
Create magic items related to portfolio up to 4,500 gp.
Divine Aura (10 ft.)
Grant Spells
Spontaneous Casting (for divine spells we can grant if we have Cleric levels)
A deity of rank 1 or higher can understand, speak, and read any language, including nonverbal languages. The deity can speak directly to any beings within one mile of itself per divine rank.
Remote Communication
Greater Teleport at will (CL 20, self + 100 pounds of objects per divine rank)
The One and the Many