Neonchameleon
Legend
Eh ?
115 HP One hundred and fifteen hit points ?
He's including all the healing surges I think.
Eh ?
115 HP One hundred and fifteen hit points ?
Healing surges unlike healing require no external mechanism they are your hit points no magic required just 5 minutes.
And you haven't answered my question.You still haven't shown me anywhere that I mentioned about knowing your campaign better than you do.
I mean, you can clear up any confusion real quick here, if that's not what you meant.me said:Since the last two paragraphs weren't in reference to the balance issue, what exactly were you replying to, if not the style of my campaign and how well the 4e rule set works for it?
Healing surges unlike healing require no external mechanism they are your hit points no magic required just 5 minutes.
To suggest that 4E 1st level HP inflation is a little higher than than previous editions is like saying Greece's inflation and jobless rates might be a little high lol.
a 1st level 4E Fighter with a 16 con has 115 HP without even trying to optimize that is way beyond a little higher than any edition that came before it.
...and yet only a small fraction of those are available in a single combat, which is the main context in which HPs tend to matter when we're discussing low-level character lethality. Otherwise, yes, by this logic 3.x fighters have infinite HPs.Healing surges unlike healing require no external mechanism they are your hit points no magic required just 5 minutes.
Unfortunately, you're only presenting a small portion of the actual mechanics. For one, you cannot spend healing surges at will in an encounter, thus, in any situation where you might die, you don't actually have access to all those hit points. Secondly, you can easily die with healing surges left. Any attack which drops you below 0 HP is potentially fatal - fail those three saves and you die.
So, yeah, you're presenting a rather skewed view of the mechanics by trying to claim that all HP are available to the character. It's no different than me saying that a character with a wand of Cure Light Wounds now has 400 more HP.
Could we at least make a small amount of effort to try to stick close to the truth?
Sure it does. It absolutely changes the fact.Just because you can't soak all 115 HP at once doesn't change the fact that they represent your ability to take hit point damage. No wand no potion no magic no spell just you all by yourself. How exactly am I not telling the truth in this statement?
What does this even mean until we know what it means to "take hit point damage"? In my own play experience, it means that skilled fighters can win fights - even fights where they get knocked down but get back up - and, after a quick rest, fight again.Just because you can't soak all 115 HP at once doesn't change the fact that they represent your ability to take hit point damage. No wand no potion no magic no spell just you all by yourself.
Two things.I think people forget that this game involves dice which means there is a chance that PC's will fail. Movies and books do not work this way. No matter how many times you read it or watch, it will never ever change. What happens is set in stone and will always be, D&D does not work this way. Can you play that way? Yes of course you can but no edition is fully built that way. 4th edition is built more towards that style of play
This made me laugh, but I couldn't XP it.I'm not trying to prove that is style badwrongfun (I'll leave that as an exercise to the reader)
You mean beyond the fact that a "healstick" is a (magic) device and a healing surge is your hitpoints (internal, not external intervention required) and while its been a few years since i've played 3.x i'm pretty confident that freshly rolled 1st level character just starting out doesn't have a "healstick". So um yeah ok whatever you say...Sure it does. It absolutely changes the fact.
In what pragmatic sense does it matter in a single battle if the Fighter has only theoretical HPs?
Please compare/contrast to potentially unlimited HPs between fights with a healstick or three. Other than, "MAGIC!!" that is.
-O
A fair point. It is worth noting, I think, that recommended starting ages are significantly higher for classes like wizards than for, say, barbarians (at least under the 3.X rules). There is also some precedent for 0-level characters.So is magic that easy, that you can just come off the farm and start using it like - not a master, but you're certainly not finding it difficult to cast easy spells, and you're probably quite knowledgeable about a variety of academic topics?