Lanefan
Victoria Rules
Over long-term experience I've found them to be strikingly similar, and to vary far more from group to group simply due to play style rather than edition. (but see below for clarification)This is just outright wrong. 3e is FAR more lethal than 1e ever was. Particularly at low levels.
Any 3e Fighter is going to have a Con bonus of +1 or +2, sometimes even +3; let's average it at +2. A 1e Fighter is going to have a Con. bonus of any kind much less often, let's be generous and say the average is +1. So, average starting h.p. in 3e = 12, in 1e = 6.5, rounded up to 7.Hussar said:Yup, a 3e fighter should have 10 HP, while the 1e fighter has 6 on average.
Actually yes they do, in an odd way - 3e characters die at -10 h.p. while by RAW 1e characters die at 0. This can make a *huge* difference to survivability because in 3e someone at -6 can still be patched up. Long ago we changed 1e to a -10 death point, which may somewhat explain why I've seen the survivability be so similar as noted above.However, an orc (standard fare for either character) averages 4 points of damage in 1e and hits about 20% of the time (presuming chain and shield for the fighter), while the 3.5e orc averages 9 points of damage and hits about 40% of the time. IOW, he's hitting twice as often for twice as much damage.
Do 3e characters really have four times more HP than 2e or 1e characters?
Now to bring 4e into the equation, while I'll leave it up to someone else to give accurate numbers (without including heal surges, please) it certainly seems to be the case that starting 1st-level h.p. average much higher than any previous edition. I suspect this is done with the intent of avoiding the one-shot kill from a fall or trap or whatever (in most cases weapons needed two good non-crit. hits to take down any Fighter in any edition pre-4e).
Lanefan