"Dead levels" is, I think, one of the biggest lies perpetrated about 3E. For example, to me Fighters had no "dead levels". They got the class feature "+1 bonus to attack" at least every level.
That's not a class feature, that's basic mechanics.
"Dead levels" is, I think, one of the biggest lies perpetrated about 3E. For example, to me Fighters had no "dead levels". They got the class feature "+1 bonus to attack" at least every level.
ProfessorCirno said:That's not a class feature, that's basic mechanics.
skill challenges. should be place for great narration to fulfill the challenges of a scene, but feels much more colder than that
That's a facile response - if all you need is the fun of playing, then why have levels at all? There's no need for advancement, since you can have fun paying without it!If it was basic mechanics it would apply to everyone. I think there's too much focus on being rewarded for playing as it is; what happened to the reward *of* playing -- you know, fun.
And at 5th, 7th, 13th, 17th and 19th levels, that's all he got, other than hit points (where he could roll 1) and a very small number of skill points. He didn't even get any more save bonuses or iterative attacks. No feat, no fighter bonus feat, no ability score increase."Dead levels" is, I think, one of the biggest lies perpetrated about 3E. For example, to me Fighters had no "dead levels". They got the class feature "+1 bonus to attack" at least every level.